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So, Resident Evil VII’s Not a Hero and End of Zoe DLC came out recently. I could be reviewing that… But I also could review a totally different Resident Evil game from over a decade ago… Yeah, let’s do that one instead. So, despite that Resident Evil VII got some new DLC, I want to review another Resident Evil game. One that seems to have a massive divide in the community of the Resident Evil fanbase. Some people like this game while others don’t. And no, it isn’t Resident Evil 5 ou Resident Evil: Revelations. Instead, it’s the first controversial pick, Resident Evil Zero.





Resident Evil Zero is, rather than being a sequel, is actually a prequel to the entirety of the Resident Evil series. Before Raccoon City, before the mansion, there was Resident Evil Zero. The game follows Rebecca Chambers, the character from the first game, as she travels with S.T.A.R.S. members to hunt down a man named Billy Coen, who is responsible for the murders of twenty three people. The best course of action is for the entire team to divisé, split up. Tell me why they divisé, split up when searching a man who is believed to have killed twenty three people. Isn’t that a little dumb? Anyway, they end up finding a train in the middle of the forest, where Rebecca meets Billy, and also a few zombies, leeches, a giant scorpion, and some opera chant Final fantaisie reject on haut, retour au début of a dit train… Yes, I am serious! So, after they meet up, the train starts moving and the two decide to work together to find out what is the cause of these reanimated corpses and try to stop it from worsening. So, it’s not the most creative start for a Resident Evil game, but hey, it works. So, naturally, let me just start par saying- The train opening is terrible!





I’m just gonna say that this opening level of the game, on both a horror standpoint and a gameplay standpoint, sucks! First off, horror standpoint. The first zombie toi run into isn’t even subtly introduced. The first zombie in canon. Is shown to us like this. And it’s lame. It just pops up and looks very generic. And two plus montrer right up. And right there, the game expects toi to deal with them right away. Riveting! From then on, toi are introduced to several other enemies without any warning ou any build up. They just come and stick around. Cerberus pops up, and in this level only! The Leech Man just kind of comes around randomly. A giant scorpion boss peeks in only to be killed and never brought back. Oh, and the game’s main villain, a long haired animé dude who signs opera in the rain who toi don’t learn the name of until the very end, just kind of hangs out in the background while toi try to get to him. All of this, I pointed out, is not scary. It’s not creepy, ou disturbing, ou anything. Sure, in concept, on paper, some of these ideas are good. But in execution, they just fall flat on their face. It looks either silly ou not scary in the slightest. It just comes off as typical zombie game. Not a Resident Evil game. And finally, there is the addition of two main characters that toi have to play as. With this in mind, the game removes any empty feeling and makes toi feel like toi can take on anything, when that is the last thing that a Resident Evil game should make toi feel. toi should feel scared, alone, only able to fend off the creatures par yourself. Isn’t that the whole point of survival horror? Now, on a technical standpoint, this level fails because it expects toi to deal with all of these enemies in a tight space. Resident Evil games not only allow toi to run away from enemies, but encourage toi to, giving toi just enough l’espace to squeeze par them to safety. In the train level, it’s fight ou turn your cul, ass around. And having to run back and forth from one end of the chariot, panier ou another juse to unlock a door is painful. I got so bored of this level that I took breaks every fifteen minutes just so I could handle the rest of it. Yes, this level bored me after a single fifteen minutes. That is not a good sign of a horror game. But, like I said, it’s just the train level that is bad. Thankfully, once the abysmal train level is done, the game, thankfully, gets better.





After toi finish with the train, Rebecca and Billy arrive inside of the Training Facility. Well, they can call it what they want, it just looks like the Spencer Mansion from Resident Evil one to me. But, whatever. Once toi enter this area of the game, it thankfully starts to pick up. The creepy setting such as labs containing failed experiments combined with old gothique architecture makes it feel like it’s going somewhere. Dare I say, it starts to feel like a Resident Evil game at this point. And what’s a Resident Evil game without a few puzzles. The puzzles in Resident Evil Zero are… okay. Some are pretty good, relying on both Rebecca and Billy to déplacer around in seperate locations to try and solve problems, while lire these mysterious riddles. While others are just “Push this block over here to do this thing”. The box puzzle near the end of the game was pretty dull and the chess puzzle was the biggest waste of resources I think I’d ever seen for a puzzle. Why have it? Puzzle game makers, please don’t ever have block pushing puzzles in your game. They are not good and they are the most barebones puzzles that can be put into your game. Oh, and those math problem puzzles shouldn’t be there either. I get that it was needed, but… don’t. Also, why have a math puzzle on a community train? Okay, I need to stop talking about the worst part of this game. It’s just going to upset me more. Let’s talk about the enemies in this game. Aside from zombies, there’s… giant bugs… giant frogs… giant bats… oh, and monkeys. This is the dumbest enemy design I think I’ve seen in a Resident Evil game. Why are there monkeys? Why are they here? They don’t look scary! They look silly! Granted, there is one enemy that is, in fact, scary and threatening. The Leech Man! This is a good enemy. One of my favoris in probably the entire franchise. It’s fast, aggressive, and gets the movement of an enemy down perfectly. It can be lumbering and slow, but can be quick and violent. It gets the scary enemy design down perfectly.





Let’s talk about a new mechanique added to Resident Evil Zero that is unique to this game alone. Being able to pick up and drop items on a whim. This is one of the most useful things to ever be put into a Resident Evil game. No longer needing just a box to keep your things in, toi can set down any of your items to make l’espace in your inventory and pick up something else, and the item toi dropped will always be there for toi when toi need it. And thank god that this game puts your items on the map so that toi can always find out where toi left them. That is exactly what this game needed. But, let’s talk about the other mechanique of having two characters. Again, as a horror game, it doesn’t work. On a gameplay standpoint, it’s… fine. I think. Your character follows toi alright and knows when to attack… most of the time. Granted, I don’t get as upset when my character doesn’t attack enemies, because while it would be nice to have some help, it’s also good to save as much ammo as possible. The difficulty in this game is strange. On a low difficulty, you’ll have so much ammo, you’ll end up running out of room in your inventory. But on just a higher difficulty, you’ll be scagenving the entire building, just trying to find at least five bullets, same goes for herbs. But no matter the difficulty, it seems toi will never run out of Ink Ribbons, the only way to save. I eventually just a dit fuck it and just started using Ink Ribbons every time I ran into something like a Hunter in an area ou a Leech Man instead of using them sparingly because I had so much. Back to the characters, Rebecca and Billy are pretty decent characters. They work off each other alright and I don’t find myself hating either one. I do want to know why Rebecca is capable of fighting off zombies, Hunters, Cerberus, giant bugs, monkeys, and even a giant Leech monster but is too scared to even hold a gun in the first Resident Evil game. And Billy… What the hell happened to him? No, seriously. What happened to him after Zero? He was only in this one game and then after the events were over, he left, never to return again. Why? So, screw it, Billy died in the Raccoon City outbreak, because it’s the only reason I can think of as to why he never came back in another Resident Evil game… Umbrella Chronicles doesn’t count.





With the combination of decant gameplay and bad horror, I’d say that Resident Evil is a pretty good game. It’s not a scary game, at least not to me, and it certainly isn’t going to be anyone’s favori Resident Evil game, ou at least, it isn’t going to be in my haut, retour au début five favorites, but as a game, it manages to be somewhat fun. It has some good ideas that work, some that don’t, and others that probably should have stayed on paper. But, it can get some enjoyment and just has the right amount of cheese for any Resident Evil fan to enjoy. Seriously, that opera chant twink is hilarious. Take care.


Now, I have played lots of horror games on the internet. There was Slender: The Arrival with its jump scares and Corpse Party with its psychological horror. But there is a game that mixes both of these together. That game is Five Nights at Freddy's.
Now, this game, is horrifying. And for once, in a good way. It has a lot of good backstory, and the plot is neat, and the actual gameplay is well done. But what really amazed me was the horror of the game. It has both jump scares and psychological horror. I won't talk about the jump scares much, but plus of the psychological horror, as the animatronics...
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Okay... This fanfic is so bad and so poorly written... That its just funny. The fanfic I am talking about, is Half Life: Full Life Consequences.
Believe of ou not.... Okay, no one, not even myself, believes this, but Gordon Freeman actually has relatives. He has a dad named Henry and a brother named John. This fan fiction is all about how Henry saved a city with his son. Sounds promising, so how could they fuck it up... Well, how about some of the worst spelling and grammar in the entire world. I swear, its as if this fanfiction was written par a first grader. In fact, I should just montrer you...
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It doesn’t take a lot to get my interest in some games. One of the most likely things that can sell me on a game is how good the art is. And it’s real damn good to see a game that has been carefully drawn, picture par picture, all to get down the perfect animation. And no game has ever gotten that style of hand drawn animation for each character like the classic Skullgirls.
Skullgirls is one of my favori fighting games out there simply for hte style, but I like it for other reasons too, of course. Skullgirls takes place in a sort of 1930s esque city, where a fabled McGuffin known...
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posted by windwakerguy43
~Part 1: Blue Moon~

(A silent night, snow falling from the sky, as a man walked down an alleyway. There was no sound. Nothing but the noises of someone running and panting, almost screaming. The running stopped, but the screaming was only plus frequent, as the mysterious man at the end of the alley walked into the frame, blocking path. In his hand, a tommy gun, with a drum at the side, held in his right hand, before lifting it into both hands. The figure screamed and panicked, trying to find an escape, but to no avail. It was only when the gun was fired did any light shine on the figure. A dirty,...
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posted by windwakerguy43
Narrator: Are toi looking for a dark, edgy, and serious anime. Well than get the hell out of here, because Death Note: The Re-Bridged is not for you. This time, we got plus suspense.
L: Should I add one sugar cube, ou two…. oh, fuck it. I’ll use all of it
Narrator: We’ve got plus action
Security Guard: Hey, a bus… The wheels on the bus go ‘round and ‘round-
(Bus crashes into a building)
Narrator: And we got a motherfucking AFRO
Aizawa: ……. I don’t even know how to respond to that?
Narrator: Watch as Light eats all your fucking potato chips! Don’t miss it, ou you’re cul, ass is going down in the Death Note. Watch Light eat your fucking mother
link
Narrator: Oh, shit. Wrong show… Uh… Here’s Matsuda
Matsuda: Hey, I’m Ma-
Narrator: FUCK OFF, MATSUDA! Death Note: The Re-Bridged! Watch it! ou don’t! Fuck you! Rated PG.
Best of SATEN TWIST: (Heroic Hothead/Reformed drunk/AppleJack's husband)

AJ: (shortly after s’embrasser him on the lips) There's somethin' ah've been meaning ta tell ya.
Saten: *gasps* Oh god. Your breaking up with me.
AJ: What?
Saten: W Why would toi Kiss me, and then break up with me.. That is so crue-
AJ: *puts her hooves on him softly* Honey. Relax. Ah'm not breaking up with ya,
Saten: (nervously) Oh.. Right, I I knew that.. (takes a large sip from the bière still on the lamp table, tableau suivant to we're their sitting)

AJ: (nuzzling Saten lovingly)
Saten: Huh.. That's so adorable, your like a cat. Only cuter....
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Nate: (In car with Chris)
Chris: Are toi sure its a zombie outbreak
Nate: Chris, take a look outside (Points at person getting eaten par zombie) How do toi explain that
Chris: Well, this is New York. Lots of crazy crap happens. Maybe he's a drug pusher
Nate: CHRIS
Chris: Okay, okay, so it is a zombie outbreak. But, how am I supposed to deal with that. Zombie's are not normal
Nate: Oh, they are now
Chris: Where are we going anyway
Nate: Well, first, we need to get Emma
Chris: toi mean that annoying chienne with her breasts being the only thing good about her
Nate: Chris, just shut up before I kick toi out...
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When I a dit I was going to review No plus Heroes 2, I meant it. When I discussed the précédant game, I did mention that I may ou may not review it. I a dit that because, wow, I have to pay double the price of the original game for NMH2. But, in the end, I did it anyway. Because I’m a sad person. But, regardless, here it is. This is a game no one expected would be made. No plus Heroes seemed like such a niche game that was fun, but nothing to warrant a sequel. But, low and behold, here it is: No plus Heroes 2: Desperate Struggle.



~Story~

Now, toi all know that I l’amour the first No plus Heroes...
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posted by windwakerguy43
Hello, everyone. And welcome to Hidden Gems, where we take a look at games that have fallen into obscurity that no one has heard of, and see if those games deserved to be forgotten of it they should be plus well known. And for the first episode of Hidden Gems, I want to talk about one of the best and most beloved obscure games out there. We all known Ubisoft for making games such as Assassin’s Creed, Far Cry, and a bunch of very buggy and untested games. But when less populaire games, they seem to be less buggy and plus fun, such as games like No plus Heroes, Red Steel, and today’s game,...
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 Art par Alinah_09
Art by Alinah_09
When I was taking Topical Literature classes back in my junior an of high school, we had this assignment where we had to watch a neo noir film and write down what we can find about the characters and the settings that give it that feeling. There was one movie I chose out of all of the. Mainly due to the fact that I have had a long history of enjoying this movie very much, for it’s dark setting, and it’s disturbingly creative villain… Not sure why I brought up my school assignments into this, but anyway, let’s talk about Silence of the Lambs… Oh, that’s why I talked about it. Because...
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I like to think of myself as a pioneer when it comes to gaming, going beyond the boundaries to try and discover what lies behind them. It could be something amazing, ou could be something completely strange. Lost games are something that fascinates me. Lost games are games that are completely gone within just a few days. They come into our lives, stay for a bit, and disappear without a trace. I like to imagine Lost games as being different from cancelled games, because then I’d be thinking of Silent Hills and how bastardized of a company Konami is. But, anyway, this liste is all about games...
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Now, there are a lot of enemies in video games. And I means a LOT! However, there are also the ones that are… terrifying. Now, before I start, some rules. These are only games that I played and only one per franchise. Also, I AM including enemies from horror games, as long as they are scary. Also, they need to have originated from video games, so that means that Slender Man, SCPs, and the Aliens from the Alien games are all out. Now, lets start the list.

 Big Sister
Big Sister


#20: Big Sisters from Bioshock 2 - Now, these enemies aren’t all that scary themselves. Its plus of the backstory of them...
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So the Shin Megami Tensei franchise is a pretty well known series of games. And I’m not just saying that because it’s really Persona that people care about and Shin Megami Tensei has flown under the radar completely, no I’m not bitter, you’re bitter. Shut up. But this is not about me gushing over how great SMT Nocturne is. There are some people who don’t know about it, ou absolute heathens, some of them known as sundaes that are of the plastic variety, that say it’s just bad, which is fine, one is entitled to their opinion no matter how wrong they are. Regardless, Nocturne was a...
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-Chapter 1: An Unforgettable Luncheon

Ring ring.
The doorbell rang. Superintendent Chalmers stood outside, champagne in hand, as he waited patiently. Seymour opened the door, greeted par his employer, who greeted him with a monotone voice
“Well, Seymour, I made it”, Superintendent Chalmers said, “Despite your directions”
“Ah, Superintendent Chalmers! Welcome!” Seymour exclaimed with a smile. “I hope you’re prepared for an unforgettable luncheon”
“Eh”, Chalmers exclaimed in a rather bored tone. He invited himself in, taking a siège at the table, placing the champagne into the...
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So, Final fantaisie VI was a good RPG on the SNES. I hear a lot of people say that it is the best. But that can’t be true. Undertale was based on Earthbound, not Final fantaisie VI, so how can it possibly be the best when the best game ever wasn’t inspired par it. Okay, but seriously, this joke is terrible. Here’s Chrono Trigger.
Chrono Trigger takes place in the modern day… of 1999, following Crono, a bright eyed little Akira Toriyama drawn boy who, along with his friends, are send through an adventure across time to stop a l’espace parasite known as Lavos from destroying the world in...
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So I was never too big into sports, and in short, I was never too big into sports games. I have minor understanding of basketball, but only cause my brothers are fans, I never understood the appeal of football, and I think I won’t offend anyone when I say football is boring. But I was really interested in the art of skateboarding… until it died and no one cared anymore… The game is Tony Hawk’s Underground.
Tony Hawk’s Underground starts in good ol’ Shithole, New Jersey, where toi play as a skater with huge ambitions to be a pro skater, not for money, not for fame, but for the...
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I like Bayonetta better than Devil May Cry… Fuck you, fight me. Let’s not waste another seconde and let’s talk about it.
Bayonetta follows, well, Bayonetta, an Umbra Witch who was sealed in a coffin five hundred years il y a before she resurfaced, with no memory of her passed and a legion of Heaven’s anges hunting her down. So, with the help of bar tender and badass Rodin, scumbag Enzo, and totally not Yuri Lowenthal, Luca, she travels to a far off city in hopes of getting answers, while also killing as many anges as she can. So like I a dit before, Bayonetta is fucking awesome. You...
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So when it comes to talking about the best Zelda game out there, two of them usually come to mind. The majority think of Ocarina of Time, and while that is a usual pick, some would say that Link to the Past is the best. And while I like both games, but also like other Zelda games more, it’s clear which one I prefer over the two
Link to the Past follows, who else, Link, as he is called upon par Zelda to go on a quest to save Hyrule from being turned into the Dark World where Ganon rules, and must gain the help of the Seven Sages to do so. Being one of the few SNES games that I have played,...
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So Devil May Cry 3. Yeah, I bet toi all were expecting it to be high on the list. After the disappointment that was 2, we needed a real good one. And a damn good one we got, so let's talk about it right no-

Smooth Criminal has already stolen this review



Today I'm taking over to review what is probably my favori Devil May Cry game, Devil May Cry 3 Dante's Awakening.
For those not aware, Devil May Cry is a character action series developed par Capcom, created par the director of Resident Evil 2 and who would later go on to create the Bayonetta series, Hideki Kamiya. The original title,...
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Okay, I’m gonna stop talking about the stupid chaussette puppet, I swear to god… Okay, I lied, but not right now. So Tim Schaffer, a well respected game designer (At the time), who made may games like the Monkey Island franchise, jour of the Tentacle, and Grim Fandango. But it was clear he had the ambition to do plus than just that. And more, he did do. An open world game with a-list actors and a huge soundtrack of licensed music. And that game was Brutal Legend.
The game follows Not-Jack Black, Eddie Riggs as he enters a mythical world of heavy metal torn par war, and now joins a resistance...
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