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Oblivion (Elder Scrolls IV) Articles

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Opinion by vagos posted il y a plus d’un an
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^ "The Elder Scrolls IV: Oblivion Interview". GameBanshee. UGO Networks. 2004-12-09. Retrieved 2007-06-01.
^ Kasavin, Greg (2006-03-25). "The Elder Scrolls IV: Oblivion Review (Xbox 360)". GameSpot. Retrieved 2010-02-05.
^ a b Joynt, Patrick (2007-03-26). "The Elder Scrolls IV: Oblivion Review (PS3)". GameSpy. Retrieved 2010-02-05.
^ "The Elder Scrolls IV: Oblivion Guide & Walkthrough - PlayStation 3 (PS3) - IGN". IGN. Retrieved 2011-10-23.
^ Pitts, Russ (2006-08-03). "Oblivion: The Dagobah Cave". The Escapist. Themis Group. Retrieved 2007-07-02.
^ "The Elder Scrolls IV: Oblivion Q&A – Overview, Character Development, Fallout". GameSpot. 2004-10-28. Retrieved 2007-05-26.
^ a b c d Bethesda Softworks (2006). Elder Scrolls IV: Oblivion Official Game Guide. Prima Games. pp. 77–133. ISBN 0761552766.
^ "Game credits for The Elder Scrolls IV: Oblivion". MobyGames. Retrieved 2010-03-16.
^ Thorsen, Tor (2005-02-03). "Take-Two to copublish Elder Scrolls IV, Cthulhu". GameSpot. Retrieved 2007-05-26.
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Opinion by vagos posted il y a plus d’un an
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On May 3, 2006, the Entertainment Software Rating Board (ESRB) in North America changed Oblivion's rating from T (Teen 13+) to M (Mature 17+), citing game content not considered in the ESRB review, i.e., "the presence in the PC version of the game of a locked-out art file that, if accessed par using an apparently unauthorized third party tool, allows the user to play the game with topless versions of female characters".[106] In response to the new content, the ESRB conducted a review of Oblivion, montrer to its reviewers the content originally soumis par Bethesda along with the newly disclosed content.[107]
The ESRB reported that Bethesda Softworks would promptly notify all retailers of the change, issue stickers for retailers and distributors to affix on the product, display the new rating in all following product shipments and marketing, and create a downloadable patch rendering the topless skin inaccessible.[107] Bethesda complied with the request but disagreed with the ESRB's rationale.[108] Although as a result certain retailers began to check for ID before selling Oblivion,[109] and one California Assemblyman used the event to criticize the ESRB's ability,[110] the...
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Opinion by vagos posted il y a plus d’un an
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The Elder Scrolls IV: Oblivion received universal acclaim from critics.[81][79][80] Reviewers praised the game for its impressive graphics, expansive game world and schedule-driven NPCs. Eurogamer editor Kristan Reed stated that the game "successfully unites some of the best elements of RPG, adventure and action games and fuses them into a relentlessly immersive and intoxicating whole".[95] Scott Tobias of The A.V. Club wrote that the game is "worth playing for the sense of discovery—each environment looks different from the last and requires a nuanced reaction—makes the action addictive."[96] Game Revolution's Duke Ferris noted that "the voices occasionally repeat" but was impressed that the developers managed to fit a lot of voiced dialog into the game, where most is "high-quality work".[97] IGN editor Charles Onyett commended the game for its "top notch storytelling, easy to navigate menus, and a wonderful upgrade to your map and journal."[23] X-Play's Jason D'Aprile stated, "All the games in this series have been known for their sheer vastness and freedom of choice, but the Elder Scrolls IV takes that concept and runs with it".[98] GameZone staff commenté on how toi can...
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Opinion by vagos posted il y a plus d’un an
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Oblivion's score was composed par series mainstay Jeremy Soule, a video game composer whose past scores had earned him a BAFTA award in the "Game musique Category" and two nominations for an AIAS award for "Original musique Composition". Soule had worked with Bethesda and Todd Howard during the creation of Morrowind, and, in a press release announcing his return for Oblivion, Soule repeated the words he had a dit during Morrowind's press release: "The stunning, epic quality of The Elder Scrolls series is particularly compatible with the grand, orchestral style of musique I enjoy composing the most".[57] As in his compositions for Morrowind, Soule chose to create a soft and minimalist score so as not to wear out users' ears.[58]
Soule stated that while composing the musique he did not imagine any specific characters ou events; rather, he wanted it "to commentaire on the human condition and the beauty of life". In a 2006 interview, he related that this desire came as a result of a car accident that occurred during his composition of the score. He said, "I ended up rolling in my car several times on an interstate while flying headlong into oncoming traffic ... I felt no fear ... I simply just...
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Oblivion features the voices of Patrick Stewart, Lynda Carter, Sean Bean, Terence Stamp, Ralph Cosham, and Wes Johnson.[49] The voice jouer la comédie received mixed reviews in the gaming press. While many publications praised it as excellent,[50][51][52] others found fault with its repetitiveness.[53][54] The issue has been blamed on the small number of voice actors and the blandness of the dialogue itself.[55] Lead designer Ken Rolston found the plan to fully voice the game "less flexible, less apt for user projection of his own tone, plus constrained for branching, and plus trouble for production and disk real estate" than Morrowind's partially recorded dialogue. Rolston tempered his criticism with the suggestion that voice jouer la comédie "can be a powerful expressive tool" and can contribute significantly to the charm and ambience of the game. He stated "I prefer Morrowind's partially recorded dialogue, for many reasons. But I'm told that fully-voiced dialogue is what the kids want".[56]
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Starting in April 2006, Bethesda released small packages of additional downloadable content (DLC) for the game from their website and over the Xbox Live Marketplace for US$1–3. The first update came as a set of specialized armor for Oblivion's ridable horses. It was released on April 3, 2006, and costs 200 Microsoft Points, equivalent to US$2.50[28] ou £1.50;[29] the corresponding PC release cost US$1.99.[30] Although gamers generally displayed enthusiasm for the concept of micropayments for downloadable in-game content,[28][31] many expressed their dissatisfaction at the price they had to pay for the relatively minor horse-armor package on the Internet and elsewhere.[28] Hines assured the press that Bethesda was not going to respond rashly to customer criticism.[31] New releases continued into late 2006, at lower prices with plus substantial content, leading to a better reception in the gaming press.[32] Other small DLC packs include a set of houses themed after the game's factions, a new dungeon, and new spells that were absent in the initial release. Oblivion's final content pack was released October 15, 2007.[33]
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Opinion by vagos posted il y a plus d’un an
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While designing Oblivion's landscape and architecture, developers worked from personal travel photographs, nature books, texture images, and reference photographs.[20] Procedural content generation tools used in production allowed for the creation of realistic environments at much faster rates than was the case with Morrowind.[21] Erosion algorithms incorporated in the landscape generation tools allowed for the creation of craggy terrain quickly and easily, replacing Morrowind's artificially smoothed-over terrain.[21] In accordance with a shift of graphical focus from water to flora, the Bethesda development team enlisted a number of technologies to aid in the production of large and diverse forests.[22]
The game scales up the difficulty of opponents based on the player's level, sometimes spawning harder-to-defeat enemies. For example, if a player clears out a dungeon at level one, the enemies would be skeletons. If the player returns at around level 20 ou above, the skeletons would be replaced par liches. The enemies' weapons are also scaled up along with the treasure the player can find in chests and on enemies' bodies.[23]
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The game was developed par the United States software company Bethesda Softworks. Ken Rolston, who was Morrowind's lead designer, oversaw a development team of 268.[8] The PC and Xbox 360 versions of the game were co-published par 2K Games and Bethesda.[9] Work began on The Elder Scrolls IV: Oblivion shortly after the release of The Elder Scrolls III: Morrowind in 2002.[10] par mid-September 2004, Oblivion had been officially announced, and its titre released.[10][11] 2K Games had aimed for a late 2005 publication so that the game could be an Xbox 360 launch title.[12] The official release rendez-vous amoureux, date for the PC and Xbox 360 versions was originally November 22, 2005, but developmental delays pushed it back to March 21, 2006.[13] The PlayStation 3 version of the game (ported par 2K Studios) was released on March 20, 2007, in North America[14] and on April 27, 2007, in Europe.[15] This version includes graphical improvements that had been made since the PC and Xbox 360 release, and the PS3 version was subsequently praised for its enhanced visual appeal.[16][17]
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Oblivion is set after the events of The Elder Scrolls III: Morrowind, though it is not a direct sequel to it ou any other game.[6] The game is set in Cyrodiil -- a province of Tamriel, the continent on which all the games in the series have taken place. The story begins with the player imprisoned in a cell for an unnamed crime and the arrival of Emperor Uriel Septim VII, accompanied par Imperial bodyguards known as "the Blades" at the Imperial City prison. They are fleeing from the assassins of the Mythic Dawn, a Daedric cult, who have murdered the Emperor's three sons. The emperor and the Blades head to a sewer that leads out of the city, using a secret entrance that is located in the player's cell. There, the group, joined par the player, is attacked par the Mythic Dawn. Uriel Septim entrusts the player with the Amulet of Kings, worn par the Septim emperors of Tamriel, and orders the player to take it to a man named Jauffre, the grand master of the Blades. Immediately afterward one of the assassins kills the Emperor. The player then proceeds to the open world of Cyrodiil.[7]
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Opinion by vagos posted il y a plus d’un an
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Oblivion is an action role-playing game (RPG) that incorporates open-ended gameplay. The main quest can be postponed ou ignored for as long as the player wishes to explore the expansive game world, follow side-quests, interact with NPCs, slay monsters and develop their character. The player is free to go anywhere in the realm of Cyrodiil at any time while playing the game, even after completing the main quest. The game never ends, and the player may build up the character indefinitely. The fast-travel system used in Arena and Daggerfall makes a return in Oblivion. When the player visits a location, it appears as an icone on the game world map. From then on, the player can travel to this location instantly if they are outside and not in combat, though the in-game time is adjusted to reflect the length of the journey. The game regards the player to be in combat when a hostile creature ou NPC is near the player, regardless of whether ou not the player is aware of the creature ou vice-versa.[1]
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Opinion by vagos posted il y a plus d’un an
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is an action role-playing open world video game developed par Bethesda Game Studios and published par Bethesda Softworks and the Take-Two Interactive subsidiary 2K Games. It is the fourth installment in The Elder Scrolls action fantaisie video game series, following The Elder Scrolls III: Morrowind. Oblivion was first released in March 2006 for Microsoft Windows and Xbox 360. A PlayStation 3 (PS3) version shipped in March 2007 in North America, and in April 2007 in Europe and Australia. After a number of smaller content releases, a major expansion pack, Shivering Isles, was distributed. The Elder Scrolls IV: Oblivion Game of the an Edition (a package including both Shivering Isles and the official plug-in Knights of the Nine) was released in September 2007 for Microsoft Windows, Xbox 360, and PlayStation 3, and on Steam in June 2009. A fifth anniversary edition was shipped in North America in July 2011 and in Australia in September 2011. Versions for other regions have been confirmed, although release details are unannounced.
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Opinion by crazeefish posted il y a plus d’un an
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If toi want to know how to Duplicate stuff, like Weapons,clothes,potions.... Then i can tell you. ;]

1. toi need 2x (Least) ou plus spell scrolls
(Like; Absorb Health)
2.Then toi choose any Weapon ou thing, toi want to duplicate, (Like; Axe)
3.Now go to toi 2x Scrolls,double tap them with (A)- Xbox360 ou (X)-Playstation, Now go to your item toi want to Duplicate and Drop it.
4. Now exit toi Inventory, and toi Should have two of your items.

Now the plus scrolls toi have,like if toi have 10x (Absorb health) scrolls and toi repeat the same thing,double tap scrolls and then Drop item choosen, and then toi should have 10x that item. :]

..Also when toi drop your first lot of duplicates only pick one up and then duplicate some more, then pick them all up! .... toi can duplicate nearly anything but some wont work.

Now that toi have extras toi can sell them,so go for the Dearest Item,it would be worth it! :D

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Review by Yunaxoxo posted il y a plus d’un an
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Oblivion is a role-playing adventure game and uses open-ended ou Sandbox gameplay. The main quest can be postponed ou completely ignored as the player explores the expansive game world, following side-quests, interacting with NPCs, and developing their character. Players are free to go anywhere inside the province of Cyrodiil at any time while playing the game, and even after completing the main quest storyline. The game never ends, and players are able to build up their character as much as they want, with no restrictions on skills ou equipment. The Windows version of the game is open to almost unrestricted modification, and there are thousands of modifications available on the Internet. These modifications vary from minor item changes to complete game overhauls. The game provides a wide variety of enemies, including monsters and animals. Enemies become stronger and weapons become plus powerful as the player's character becomes plus proficient in skills. This game mechanic, called "leveling", keeps the difficulty constant throughout the course of the game. The player, however, has the option of adjusting the difficulty level.[11]
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Opinion by jarod posted il y a plus d’un an
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Elder scrolls oblivion is one of the best games i have ever played.It has won the game of the an award.Publishers realesed a new game of the an edition that has extra stuff like plus weapons and armor for your horse.You can pick the normal edition for about fifty bucks and the game of the an edition for abut eighty bucks.I strongly suggest this game.You can chose to be good ou evil,use spells ou weapons it is up to you.there are guilds that give toi contracts to earn extra gold.there are also fractions like the arena.
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