The Sims 2 is a 2004 strategic life simulation computer game developed par Maxis and published par Electronic Arts. It is the sequel to the best-selling computer game, The Sims, which debuted on February 4, 2000.It was first released on September 14, 2004 for Microsoft Windows. A port to Macintosh was released on June 13, 2005. Eight expansion packs and nine micro-expansion packs were subsequently released. In addition several console versions have been released. Though not commonly known, The Sims 2 is offered on mobile platforms. Mobile manufacturers such as Nokia offer The Sims 2 from the Ovi Store. It costs $4.99 USD. A sequel, The Sims 3, was released in June 2009.
The Sims 2 has the same concept as its predecessor. Players control their Sims in various activities and forming relationships in a manner similar to real life. The Sims 2, like its predecessor, The Sims, does not have a defined final goal; gameplay is open-ended. Sims have life goals, wants and fears, the fulfillment of which can produce both positive ou negative outcomes. All Sims age, and can live over 100 Sim days depending on the degree of which their aspirations are fulfilled. The Sims 2 builds on its predecessor par allowing Sims to age through six stages of life and incorporating a 3D graphics engine. Although gameplay is not linear, story-lines exist in the games pre-built neighbourhoods. Pleasantview is based 25 years after the town in the original The Sims. Strangetown's storyline is based on the Supernatural and loosely connected with Pleasantview and Veronaville's characters are based on Shakespearian characters.
The Sims 2 was an instant success, selling a then-record one million copies in its first ten days. As of July 26, 2007, The Sims 2 has sold plus than 13 million units worldwide and was the best-selling PC game of 2004. During April 2008, The Sims 2 website announced that 100 million copies of The Sims series had been sold. In addition to its commercial success, The Sims 2 was well received par critics gaining a 90% score from aggregators Metacritic and GameRankings.
The Sims 2 has the same concept as its predecessor. Players control their Sims in various activities and forming relationships in a manner similar to real life. The Sims 2, like its predecessor, The Sims, does not have a defined final goal; gameplay is open-ended. Sims have life goals, wants and fears, the fulfillment of which can produce both positive ou negative outcomes. All Sims age, and can live over 100 Sim days depending on the degree of which their aspirations are fulfilled. The Sims 2 builds on its predecessor par allowing Sims to age through six stages of life and incorporating a 3D graphics engine. Although gameplay is not linear, story-lines exist in the games pre-built neighbourhoods. Pleasantview is based 25 years after the town in the original The Sims. Strangetown's storyline is based on the Supernatural and loosely connected with Pleasantview and Veronaville's characters are based on Shakespearian characters.
The Sims 2 was an instant success, selling a then-record one million copies in its first ten days. As of July 26, 2007, The Sims 2 has sold plus than 13 million units worldwide and was the best-selling PC game of 2004. During April 2008, The Sims 2 website announced that 100 million copies of The Sims series had been sold. In addition to its commercial success, The Sims 2 was well received par critics gaining a 90% score from aggregators Metacritic and GameRankings.
2.floating chats as toi trie to hug them
3.people doing doughnuts through a wall
4.a sim being smacked in lit par a fish
5.a sim dying in a chair
6.mailman getting stuck on the garbage can
7.trash bag stuck to a sim's hand(as the sim typed on the computer, the trash bag was still there)
8.dogs twitching in the walls
9.an alien getting a relationship with the poisson tank
10.a sim looking in the toilet and getting a relationship
Sim amoureux Beware............
Youre in for a funny scare!