----------------
Powerpuff Z III
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Released: June 2008
1. Powerpuff Abilities
2. Controls
3. Multiplayer
4. Troubleshooting
5. Credits
----------------------
1. POWERPUFF ABILITIES
Once toi have unlocked the Build Your Own Fighter option (see options>Unlockables liste in game if toi wish to see how to unlock this option) toi will be able to customise your very own fighter for use in Tournament, Skirmish, Quick fights etc, and even online against your friends! toi can create your own fighter with a variety of costume components, and toi can unlock plus components par completing the various challenges the game offers. Aside from being able to customise physical appearance, each fighter has the following stats toi can customise:
Name: The character's name.
Expression: Facial expression. Purely for appearance.
Personality: The personality of a puff will discern the animation that puff uses.
Personality also has an effect on how AI will control that puff.
Two special moves: Each puff can have two special moves. These are powerful attacks that
use all of a fighter's energy to provide great defence ou offence!
Passives: Passives are abilities that are always on. They don't consume energy
and different passives will suit different player's fighting style.
Aura colour: This is the colour of your aura and your attacks. No gameplay impact.
-------------
2. CONTROLS
Use the souris to select options from the menu screens
in-game:
W A S D keys: Used to déplacer PPG around
Mouse: Use the souris to aim your attacks
Left souris button: Fire attacks
Right souris button: Charge energy. Charging can also defend from punches.
Both souris buttons: Charge a beam attack (requires minimum of 50% energy charged)
Right souris while moving: Use energy to fly faster
l’espace key: Punch. Use to deflect attacks if toi have enough energy charged.
Q key: Use character's first special move
E key: Use character's seconde special move
Enter: Pause
Escape: Quit level
Controls can be customised in-game from the options menu.
---------------
3. MULTIPLAYER
Powerpuff Z 3 has a multiplayer option. toi can play two player against a friend online.
- To host a fight:
Select multiplayer, if toi haven't already entered a name, toi will be asked for one.
Next, toi enter your own IP address.
This should take toi to the chat room area.
toi can choose the type of game, your character, level etc at this point while your friend joins.
For a friend to rejoindre toi for a fight, toi will need to give them your IP address (through IM ou however toi contact your friend)
When your friend joins, they should appear in the chatroom and toi should be able to communicate via the very simple chat room :)
When your friend selects a player, toi can hit confirm, select whether any AI will be fighting too, and begin the match.
(If you're playing TAG, toi need to select an AI to rejoindre in, as that game can only be played with three fighters)
When the fight is over, toi should be returned to the chat room still connected.
- To rejoindre a friend:
Select multiplayer, if toi haven't already entered a name, toi will be asked for one.
Next, toi enter the IP address of your friend who is hosting.
This should take toi to the chat room area where toi can try and talk your friend into selecting the level toi want to play in.
All toi have to do to begin is select a fighter and click confirm.
Once the host has made all decisions and data has been shared automatically, the fight should begin.
When the fight is over, toi should be returned to the chat room still connected.
------------------
4. TROUBLESHOOTING
This game will require DirectX9 ou better. Make sure toi have the most up to rendez-vous amoureux, date version.
- intro animation not loading
If the game starts to run, plays the Blackmoth Entertainment and Parsec Productions logos but doesn't load the introduction animation and then crashes, toi can force the game to skip the animation and skip straight to the main menu par renaming this file from 'Readme.txt' to 'dontrun.txt' and this should skip the animation loading.
- unable to host ou join
I've found that if toi are behind a router, site's that tell toi what your IP address is can give toi the wrong number. Your network settings somewhere should montrer toi your true IP address, so if one doesn't work, try the other.
-----------------
5. CREDITS
RyanJohnston - Tifu
- Programming
- Build Your Own Fighter sprites
- Level select map artwork
- Modelling/Level design
- Textures
link
Mark J Hadley - Parsec
- Game design and concept
- musique and sound
- Additional programming
- Creator of PPZ1 and PPZ2
link
IanMeta
- Intro and story artwork
- Charge auras
- Character select art
link
Beta testers & Thanks
Banter
Boomer(Reborn)
Government
IanMeta
KingRobato
Mark J Hadley
Psychoprog
Tommy Elkins (Sabre)
Manolito Gallegos
Created with:
Programmed in Darkbasic Professional
mannequins built with Calligari Gamespace
Tempest multiplayer plugin par Benjamin
Textures made in TextureMaker
Thanks to everyone who has supported this project throughout its very long development!
Powerpuff Girls are created par Craig McCracken, copyright of Cartoon Network
This is a non profit fangame, made par fans, for fans. It is not supported par the creators of Powerpuff Girls.
Powerpuff Z III
----------------
Released: June 2008
1. Powerpuff Abilities
2. Controls
3. Multiplayer
4. Troubleshooting
5. Credits
----------------------
1. POWERPUFF ABILITIES
Once toi have unlocked the Build Your Own Fighter option (see options>Unlockables liste in game if toi wish to see how to unlock this option) toi will be able to customise your very own fighter for use in Tournament, Skirmish, Quick fights etc, and even online against your friends! toi can create your own fighter with a variety of costume components, and toi can unlock plus components par completing the various challenges the game offers. Aside from being able to customise physical appearance, each fighter has the following stats toi can customise:
Name: The character's name.
Expression: Facial expression. Purely for appearance.
Personality: The personality of a puff will discern the animation that puff uses.
Personality also has an effect on how AI will control that puff.
Two special moves: Each puff can have two special moves. These are powerful attacks that
use all of a fighter's energy to provide great defence ou offence!
Passives: Passives are abilities that are always on. They don't consume energy
and different passives will suit different player's fighting style.
Aura colour: This is the colour of your aura and your attacks. No gameplay impact.
-------------
2. CONTROLS
Use the souris to select options from the menu screens
in-game:
W A S D keys: Used to déplacer PPG around
Mouse: Use the souris to aim your attacks
Left souris button: Fire attacks
Right souris button: Charge energy. Charging can also defend from punches.
Both souris buttons: Charge a beam attack (requires minimum of 50% energy charged)
Right souris while moving: Use energy to fly faster
l’espace key: Punch. Use to deflect attacks if toi have enough energy charged.
Q key: Use character's first special move
E key: Use character's seconde special move
Enter: Pause
Escape: Quit level
Controls can be customised in-game from the options menu.
---------------
3. MULTIPLAYER
Powerpuff Z 3 has a multiplayer option. toi can play two player against a friend online.
- To host a fight:
Select multiplayer, if toi haven't already entered a name, toi will be asked for one.
Next, toi enter your own IP address.
This should take toi to the chat room area.
toi can choose the type of game, your character, level etc at this point while your friend joins.
For a friend to rejoindre toi for a fight, toi will need to give them your IP address (through IM ou however toi contact your friend)
When your friend joins, they should appear in the chatroom and toi should be able to communicate via the very simple chat room :)
When your friend selects a player, toi can hit confirm, select whether any AI will be fighting too, and begin the match.
(If you're playing TAG, toi need to select an AI to rejoindre in, as that game can only be played with three fighters)
When the fight is over, toi should be returned to the chat room still connected.
- To rejoindre a friend:
Select multiplayer, if toi haven't already entered a name, toi will be asked for one.
Next, toi enter the IP address of your friend who is hosting.
This should take toi to the chat room area where toi can try and talk your friend into selecting the level toi want to play in.
All toi have to do to begin is select a fighter and click confirm.
Once the host has made all decisions and data has been shared automatically, the fight should begin.
When the fight is over, toi should be returned to the chat room still connected.
------------------
4. TROUBLESHOOTING
This game will require DirectX9 ou better. Make sure toi have the most up to rendez-vous amoureux, date version.
- intro animation not loading
If the game starts to run, plays the Blackmoth Entertainment and Parsec Productions logos but doesn't load the introduction animation and then crashes, toi can force the game to skip the animation and skip straight to the main menu par renaming this file from 'Readme.txt' to 'dontrun.txt' and this should skip the animation loading.
- unable to host ou join
I've found that if toi are behind a router, site's that tell toi what your IP address is can give toi the wrong number. Your network settings somewhere should montrer toi your true IP address, so if one doesn't work, try the other.
-----------------
5. CREDITS
RyanJohnston - Tifu
- Programming
- Build Your Own Fighter sprites
- Level select map artwork
- Modelling/Level design
- Textures
link
Mark J Hadley - Parsec
- Game design and concept
- musique and sound
- Additional programming
- Creator of PPZ1 and PPZ2
link
IanMeta
- Intro and story artwork
- Charge auras
- Character select art
link
Beta testers & Thanks
Banter
Boomer(Reborn)
Government
IanMeta
KingRobato
Mark J Hadley
Psychoprog
Tommy Elkins (Sabre)
Manolito Gallegos
Created with:
Programmed in Darkbasic Professional
mannequins built with Calligari Gamespace
Tempest multiplayer plugin par Benjamin
Textures made in TextureMaker
Thanks to everyone who has supported this project throughout its very long development!
Powerpuff Girls are created par Craig McCracken, copyright of Cartoon Network
This is a non profit fangame, made par fans, for fans. It is not supported par the creators of Powerpuff Girls.