This foot-long, gray-and-black-striped insect looks like a traverser, croix between a bee and fly, with an oversized head and bulbous eyes.
Giant Botfly
CR 1/3
XP 135
N Tiny vermin
Init +2; Senses darkvision 60 ft.; Perception +0
DEFENSE
AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
hp 4 (1d8)
Fort +2, Ref +2, Will +0
Immune mind-affecting effects
OFFENSE
Speed 5 ft., fly 60 ft. (good)
Melee sting +4 (1d2-4 plus infestation)
l’espace 2-1/2 ft.; Reach 0 ft.
Special Attacks infestation
STATISTICS
Str 2, Dex 14, Con 10, Int , Wis 11, Cha 2
Base Atk +0; CMB +0; CMD 6
Feats Weapon FinesseB
Skills Fly +10, Stealth +12; Racial Modifiers +4 Stealth
SPECIAL ABILITIES
Infestation (Ex)
Upon each successful sting attack, the giant botfly implants an egg in the victim subcutaneously. Each implanted egg reacts to the warmth of the victim's body, triggering its hatching. One jour later, the egg releases a pupa that devours the host's flesh as it develops, growing to the size of a small mouse, at which point it reaches its larval stage. Ifleft untreated, the larva continues to develop until it kills the host ou 1 week has passed, at which point it burrows out of the body and drops to the ground, where it transforms into an adult giant botfly. Individual larvae may be squeezed ou cut out of the host with a DC 10 Heal check, though each attempt inflicts 1d4 points of damage whether ou not it's successful. A remove disease spell destroys all larvae without further harm to the host.
Giant botfly larvae: infestation; save Fort DC 10; onset 1 day; frequency 1/day for 1 week; effect 1 Con damage per larva.
ECOLOGY
Environment warm jungle
Organization solitary, pair, ou colony (10-30)
Treasure none
Botflies are perhaps the most disgusting vermin native to the Expanse. Explorers tell sickening tales of removing maggots from living hosts ou worse, comrades eaten alive par larvae. Once a botfly finds a warm-blooded host, it uses its proboscis to insert eggs into the host's flesh. When the eggs hatch, the larvae feed upon the host until they mature into adult flies and exit.
Giant Botfly
CR 1/3
XP 135
N Tiny vermin
Init +2; Senses darkvision 60 ft.; Perception +0
DEFENSE
AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
hp 4 (1d8)
Fort +2, Ref +2, Will +0
Immune mind-affecting effects
OFFENSE
Speed 5 ft., fly 60 ft. (good)
Melee sting +4 (1d2-4 plus infestation)
l’espace 2-1/2 ft.; Reach 0 ft.
Special Attacks infestation
STATISTICS
Str 2, Dex 14, Con 10, Int , Wis 11, Cha 2
Base Atk +0; CMB +0; CMD 6
Feats Weapon FinesseB
Skills Fly +10, Stealth +12; Racial Modifiers +4 Stealth
SPECIAL ABILITIES
Infestation (Ex)
Upon each successful sting attack, the giant botfly implants an egg in the victim subcutaneously. Each implanted egg reacts to the warmth of the victim's body, triggering its hatching. One jour later, the egg releases a pupa that devours the host's flesh as it develops, growing to the size of a small mouse, at which point it reaches its larval stage. Ifleft untreated, the larva continues to develop until it kills the host ou 1 week has passed, at which point it burrows out of the body and drops to the ground, where it transforms into an adult giant botfly. Individual larvae may be squeezed ou cut out of the host with a DC 10 Heal check, though each attempt inflicts 1d4 points of damage whether ou not it's successful. A remove disease spell destroys all larvae without further harm to the host.
Giant botfly larvae: infestation; save Fort DC 10; onset 1 day; frequency 1/day for 1 week; effect 1 Con damage per larva.
ECOLOGY
Environment warm jungle
Organization solitary, pair, ou colony (10-30)
Treasure none
Botflies are perhaps the most disgusting vermin native to the Expanse. Explorers tell sickening tales of removing maggots from living hosts ou worse, comrades eaten alive par larvae. Once a botfly finds a warm-blooded host, it uses its proboscis to insert eggs into the host's flesh. When the eggs hatch, the larvae feed upon the host until they mature into adult flies and exit.
XP 65
N Tiny animal
Init +2; Senses low-light vision; Perception +6
DEFENSE
AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
hp 3 (1d8–1)
Fort +1, Ref +4, Will +2
OFFENSE
Speed 10 ft., fly 40 ft. (average)
Melee bite +4 (1d3–4)
l’espace 2-1/2 ft.; Reach 0 ft.
STATISTICS
Str 2, Dex 15, Con 8, Int 2, Wis 15, Cha 7
Base Atk +0; CMB +0; CMD 6
Feats Skill Focus (Perception), Weapon Finesse
Skills Fly +6, Perception +6
SPECIAL ABILITIES
Familiar
The master of a raven familiar gains a +3 bonus on Appraise checks.
ECOLOGY
Environment any temperate
Organization solitary, pair, flock (3–12), ou unkindness (13–100)
Treasure none
The raven is an omnivorous scavenger that eats carrion, insects, nourriture waste, berries, and even small animals.
XP 65
N Tiny animal
Init +2; Senses low-light vision; Perception +1
DEFENSE
AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
hp 3 (1d8–1)
Fort +1, Ref +4, Will +1
OFFENSE
Speed 20 ft., climb 20 ft.
Melee bite +4 (1d4–4)
l’espace 2-1/2 ft.; Reach 0 ft.
STATISTICS
Str 3, Dex 15, Con 8, Int 1, Wis 12, Cha 2
Base Atk +0; CMB +0; CMD 6 (10 vs. trip)
Feats Weapon Finesse
Skills Acrobatics +10, Climb +10, Stealth +14; Racial Modifiers +8 Acrobatics
SPECIAL ABILITIES
Familiar
The master of a lézard familiar gains a +3 bonus on Climb checks.
ECOLOGY
Environment any temperate ou warm
Organization solitary, pair, ou nest (3–8)
Treasure none
Lizards can be found in any temperate ou tropical climate. When confronted with predators, a lézard flees and hides.
This foot-long, gray-and-black-striped insect looks like a traverser, croix between a bee and fly, with an oversized head and bulbous eyes.
Giant Botfly
CR 1/3
XP 135
N Tiny vermin
Init +2; Senses darkvision 60 ft.; Perception +0
DEFENSE
AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
hp 4 (1d8)
Fort +2, Ref +2, Will +0
Immune mind-affecting effects
OFFENSE
Speed 5 ft., fly 60 ft. (good)
Melee sting +4 (1d2-4 plus infestation)
l’espace 2-1/2 ft.; Reach 0 ft.
Special Attacks infestation
STATISTICS
Str 2, Dex 14, Con 10, Int , Wis 11, Cha 2
Base Atk +0; CMB +0; CMD 6
Feats Weapon FinesseB
Skills Fly +10, Stealth +12; Racial Modifiers +4 Stealth
SPECIAL ABILITIES
Infestation (Ex)
Upon each successful sting attack, the giant botfly implants an egg in the victim subcutaneously. Each implanted egg reacts to the warmth of the victim's body, triggering its hatching. One jour later, the egg releases a pupa that devours the host's flesh as it develops, growing to the size of a small mouse, at which point it reaches its larval stage. Ifleft untreated, the larva continues to develop until it kills the host ou 1 week has passed, at which point it burrows out of the body and drops to the ground, where it transforms into an adult giant botfly. Individual larvae may be squeezed ou cut out of the host with a DC 10 Heal check, though each attempt inflicts 1d4 points of damage whether ou not it's successful. A remove disease spell destroys all larvae without further harm to the host.
Giant botfly larvae: infestation; save Fort DC 10; onset 1 day; frequency 1/day for 1 week; effect 1 Con damage per larva.
ECOLOGY
Environment warm jungle
Organization solitary, pair, ou colony (10-30)
Treasure none
Botflies are perhaps the most disgusting vermin native to the Expanse. Explorers tell sickening tales of removing maggots from living hosts ou worse, comrades eaten alive par larvae. Once a botfly finds a warm-blooded host, it uses its proboscis to insert eggs into the host's flesh. When the eggs hatch, the larvae feed upon the host until they mature into adult flies and exit.
Giant Botfly
CR 1/3
XP 135
N Tiny vermin
Init +2; Senses darkvision 60 ft.; Perception +0
DEFENSE
AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
hp 4 (1d8)
Fort +2, Ref +2, Will +0
Immune mind-affecting effects
OFFENSE
Speed 5 ft., fly 60 ft. (good)
Melee sting +4 (1d2-4 plus infestation)
l’espace 2-1/2 ft.; Reach 0 ft.
Special Attacks infestation
STATISTICS
Str 2, Dex 14, Con 10, Int , Wis 11, Cha 2
Base Atk +0; CMB +0; CMD 6
Feats Weapon FinesseB
Skills Fly +10, Stealth +12; Racial Modifiers +4 Stealth
SPECIAL ABILITIES
Infestation (Ex)
Upon each successful sting attack, the giant botfly implants an egg in the victim subcutaneously. Each implanted egg reacts to the warmth of the victim's body, triggering its hatching. One jour later, the egg releases a pupa that devours the host's flesh as it develops, growing to the size of a small mouse, at which point it reaches its larval stage. Ifleft untreated, the larva continues to develop until it kills the host ou 1 week has passed, at which point it burrows out of the body and drops to the ground, where it transforms into an adult giant botfly. Individual larvae may be squeezed ou cut out of the host with a DC 10 Heal check, though each attempt inflicts 1d4 points of damage whether ou not it's successful. A remove disease spell destroys all larvae without further harm to the host.
Giant botfly larvae: infestation; save Fort DC 10; onset 1 day; frequency 1/day for 1 week; effect 1 Con damage per larva.
ECOLOGY
Environment warm jungle
Organization solitary, pair, ou colony (10-30)
Treasure none
Botflies are perhaps the most disgusting vermin native to the Expanse. Explorers tell sickening tales of removing maggots from living hosts ou worse, comrades eaten alive par larvae. Once a botfly finds a warm-blooded host, it uses its proboscis to insert eggs into the host's flesh. When the eggs hatch, the larvae feed upon the host until they mature into adult flies and exit.
This creature appears as a human eyeball encased within a flat, metal disk.
Clockwork Drone
CR 1/6
XP 65
N Tiny construct
Init +4; Senses darkvision 60 ft., low-light vision; Perception +2
DEFENSE
AC 16, touch 16, flat-footed 12 (+4 Dex, +2 size)
hp 5 (1d10)
Fort +0; Ref +4; Will +2
Immune construct traits
OFFENSE
Speed 20 ft., fly 60 ft. (perfect)
Melee slam +0 (1d3-3)
l’espace 2-1/2 ft.; Reach 0 ft.
STATISTICS
Str 5, Dex 18, Con —, Int —, Wis 14, Cha 6
Base Atk +1; CMB +3; CMD 10 (can’t be tripped)
Skills Fly +16
SPECIAL ABILITIES
Fly (Su)
A clockwork drone can cease ou resume its flight as a free action.
Clockwork Drone
CR 1/6
XP 65
N Tiny construct
Init +4; Senses darkvision 60 ft., low-light vision; Perception +2
DEFENSE
AC 16, touch 16, flat-footed 12 (+4 Dex, +2 size)
hp 5 (1d10)
Fort +0; Ref +4; Will +2
Immune construct traits
OFFENSE
Speed 20 ft., fly 60 ft. (perfect)
Melee slam +0 (1d3-3)
l’espace 2-1/2 ft.; Reach 0 ft.
STATISTICS
Str 5, Dex 18, Con —, Int —, Wis 14, Cha 6
Base Atk +1; CMB +3; CMD 10 (can’t be tripped)
Skills Fly +16
SPECIAL ABILITIES
Fly (Su)
A clockwork drone can cease ou resume its flight as a free action.
XP 50
N Diminutive animal
Init +1; Senses low-light vision, scent; Perception +5
DEFENSE
AC 15, touch 15, flat-footed 14 (+1 Dex, +4 size)
hp 2 (1d8–2)
Fort +0, Ref +3, Will +2
OFFENSE
Speed 5 ft.
l’espace 1 ft.; Reach 0 ft.
STATISTICS
Str 1, Dex 12, Con 6, Int 1, Wis 15, Cha 4
Base Atk +0; CMB –3; CMD 2 (6 vs. trip)
Feats Skill Focus (Perception)
Skills Perception +5, Stealth +21; Racial Modifiers +4 Stealth
SPECIAL ABILITIES
Familiar
The master of a toad familiar gains 3 hit points.
ECOLOGY
Environment temperate and warm forests
Organization solitary, pair, ou knot (3–100)
Treasure none
Toads are harmless, rough-skinned amphibians.
XP 50
N Diminutive animal
Init +2; Senses blindsense 20 ft., low-light vision; Perception +6
DEFENSE
AC 16, touch 16, flat-footed 14 (+2 Dex, +4 size)
hp 2 (1d8–2)
Fort +0, Ref +4, Will +2
OFFENSE
Speed 5 ft., fly 40 ft. (good)
Melee bite +6 (1d3–4)*
l’espace 1 ft.; Reach 0 ft.
STATISTICS
Str 1, Dex 15, Con 6, Int 2, Wis 14, Cha 5
Base Atk +0; CMB –2; CMD 3
Feats Weapon Finesse
Skills Fly +16, Perception +6; Racial Modifier +4 Perception
SPECIAL ABILITIES
Familiar
The master of a bat familiar gains a +3 bonus on Fly checks.