Western films, films about the freedom of the uncharted west of America, where man could make their own rules. And the samurai film, films about warriors that fight and die with courage and honor. So what if some Hollywood smuck a dit “Let’s put them together”, and put them together they did. The story of a samurai in an old west setting is nothing new. Putting an outdated group like the samurai in an era where pistolets were prevalent to see how they can stand toe to toe with outlaws and gunslingers has been around since the 1971 film Red Sun, yet very few games were made of it. The only ones off the haut, retour au début of my head I can think of are the janky but fun Rising Zan: Samurai Gunman and the Wii classic, Red Steel 2. But one other game exists. Published par Atlus in America of all people and developed par Acquire, who made the Way of the Samurai series, we have Samurai Western (Not the most creative title). I don’t know what it was that drew me to this game. Maybe it was because the titre interested me, playing an action game as a samurai in the wild west. Maybe it was the cover art that was done par Kenneth Rocafort, who has art for comics like Superman, Teen Titans, and worked on The Ultimates series, ou maybe it’s because I hate myself and saw that the game cost almost a hundred dollars. Oh yeah, it’s one of those games. So I really, really hope this game is worth it. Otherwise that’s a good $75 down the shitter.
Samurai Western takes place in the good old wild American west, with our lead character, Gojiro Kiryu. A master of the blade that honors the teachings of a true samurai, he travels to America to find his brother, Rando, who abandoned the way of the samurai and became an outlaw in the west. There he meets all sorts of wacky characters, including bounty hunter Ralph, a child caretaker Anne, a black town sheriff Donald, and many more. Together with their help (Mostly just Ralph’s), Gojiro takes on the big crime lord of the town, Goldberg, in the hopes of finding his brother, and must fight a series of sadists with masks, an aggressive Frenchman, and some midgets with knives. Fun times in the west, kiddos. First off, I should say that the voice cast in this game is surprisingly haut, retour au début notch. And this was before Persona 4, and just one an out before Persona 3, so they didn’t have insane American attention yet like they do now. But the voice cast is all haut, retour au début of the line here for Samurai Western. Ralph is voiced par Steven Blum, Anne par Jennifer Hale, DOnald par Phil LaMarr, and Goldberg par Paul Eiding. Even the voice for Gojiro is pretty neat, having him stay voiced par a Japanese man that speaks in a thick Japanese accent, that man being Michael Shitanda, which is his stage name. He hasn’t voiced a lot of characters, but he was in Digimon and the 2001 animé Metropolis, so there’s something. I just think that making one of very few Japanese characters speak in either a thick accent ou just full on Japanese is a nice touch. Honestly, all the sound in Samurai Westen works really well. Not just the voice acting, but the sound of your sword clashing into goons, and the musique too. This musique really slaps in some areas. It’s nothing some would listen to casually in the car, but this is some damn good stuff for a western game. All in all, this game sounds nice. But sound can only do so much. How does this game play?
At the start of every new level, toi get to level up Gojiro’s stats however toi want. toi have a lot to fill up, and filling up everything will take toi weeks to do, hell maybe even months. There’s a lot here and a lot of time to spend. I Think toi can even grind some levels to get higher stats. Of course, I don’t know. I think toi can, but I never needed it. I never really died once in this game, though I’d be lying if I a dit I didn’t come close in a few areas. toi can also dress up Gojiro with different items, give him new swords, give him a hat, some accessories, change his shoes, slap something on his back. All of these add temporary boosts to your stats, but there is a weight limit, so toi can only take what toi can get. Once you’ve stocked Gojiro with everything toi need, it’s time to jump into the gameplay. And… holy shit, this is actually insanely fun. I’m not gonna sit here and say you’re playing a character action treasure. This certainly ain’t no Devil May Cry, let me tell toi that right now, but holy shit, this is actually pretty intense. toi have a lot toi can do in this game. Sure, toi are limited in what attacks toi can do, but toi can do blocks, toi can dash, toi can do air strikes to do big damage to big boys, toi can pick up objects and throw them at enemies, toi can deflect objects, toi can even pick up downed enemies and use them as human shields before tossing their cul, ass like a salad. It’s not a lot (And I’ll be honest, some of these mechanics I rarely used), but with what we got here, it’s pretty interesting. toi also got a good variety of enemies. It starts out with typical goons that just shoot weak revolvers at you, but it soon gets to big guys with boomerangs, couteau guys that chase, big guys with gatling guys, little fat boys with dynamite, women with sniper rifles, and more. There is no short supply of enemies toi will run into. Some of them toi can’t just run up and attack. The couteau enemies will block your attacks, so toi gotta fake them out and let them attack first before toi get an opening. The sniper women have insane distance, so running straight is suicide. toi gotta dodge around them. The machine gun enemies won’t let toi walk around. toi gotta side step their bullets before toi can get close and wait for the gun to overheat. That being said, the game is still pretty easy. A lot of the time, your tasks are just to kill all the enemies in a room ou just kill enough until the level ends. I’ve had to fight an entire gang of enemies, only killed half and the level decided that that was enough. Some enemies won’t appear until toi go to the area they’re at. There’s no reason to hide, but it’s just weird. And there’s always a high chance of an enemy dropping a little piece of meat to heal yourself a little, ou the dynamite boys who always drop chicken, which is practically a full heal. As long as toi have enemies around, toi will never run low on health. Even when toi think you’re screwed, the enemies will always have some health to give, and they can be a real lifesaver in some of the boss fights. Because unlike the enemies, the bosses are way harder.
One criticism I hear for the game is that the game is too easy, but once toi get to the bosses, it suddenly spikes in difficulty. And yeah, I’d hope so. These are the final challenges of the area, probably of the entire act of the story. I’d hope they were harder. And toi know what, a lot of these bosses are pretty fun. Hard as hell, definitely, but they are pretty cool. Jean barely leaves openings for you, forcing toi to psyche him out so that toi have just a chance to get a hit in. Faceless always running just ahead of him. toi gotta be faster than him, and be ready to dodge his attack, giving toi a big hit combo as a reward for doing it. Nathan and Killer…. Suck. They suck. I hate this boss. I l’amour duo bosses and this fight pisses me off. They always hop away from you, screeching and laughing, while one is shooting toi in the back. The gun one always manages to just be slightly faster, then punishes toi with a gun that knocks toi down. If toi chase the melee one, you’re just fucking yourself over. Kill the gun one first, ou the fight will be a giant pain in the ass. Sadly there aren’t many bosses, in fact they use Jean and Faceless twice each. There are like six unique bosses in total. Not terrible, but it left me wanting more. Also, if toi thought that Gungrave and Drakengard were obsessed with the Square Button, I present to toi the final boss of the Square Button, the Rando boss fight of Samurai Western. This game will have toi dodging and attacking all in that order, and at rapid feu pace. It’ll take a real samurai to master these kinds of reflexes. par the end of it, your thumbs will be so damn sore. This will really put your thumbs to the test. Are toi a true gamer girl ou are toi a bitch? Play Samurai Western. But I did find something when fighting the bosses that the game never mentions, and that’s this special move, two in fact. One that completely overpowers toi and makes toi a whirlwind of destruction for a short time, and one that slowly lowers your health but makes toi unstoppable. A lot of these helped me out in boss fights and got me thinking if there were any plus abilities like this to unlock. It almost made me want to keep playing, but…. I have other games to play, toi know.
Now this is where I would end it. This is where I would end it, I say, if not for one in particular. Looking over the instructions manual with some beautiful concept art on the over, something caught my eye on page 17. Two Player Mode. Now I don’t have a 2nd person here, because quarantine is a thing and I don’t have Friends anyway, but for a game like this, an action game, I had to know. I had to know why this was here. So I got out an old busted seconde controller and it is… weird. It’s weird. Now I won’t go into too much detail because, again, my controller is busted and I was playing both controls at once which toi should never do in a game this hectic. But the 2nd player is Ralph, and the seconde player’s camera and character is stuck wherever player one is. Where player one is looking, that’s where player two looks. Where player one goes, player two follows. It seems that the seconde player mostly provides some backup plus than actual two player gameplay, ou least it feels that way. There’s some weird movements as well, and it’s pretty hard to hit an enemy, but once toi do, Ralph will lock to them and just gun them down then and there, so I guess that works. All and all, I’ll give it an eh.
Well, that was Samurai Western. I gotta say, despite the short run time for the game, being only five hours, it offers a lot of replay value and is an all around fun game. Expensive as hell, don’t get me wrong, but I had fun with it. I don’t get why so many reviewers were mixed with this game when it came out. Probably because it’s so hard to play without getting hand cramps. But that’s assuming toi play the game in one sitting. If toi pace yourself, toi should be fine. Do I think Samurai Western is one of Atlus’ best? Not really. But for a simple action game from the era, it’s a lot of fun. I give this game the award of Dumb Fun. It’s story won’t grip you, and it’s pretty simple in mechanics, but a lot of fun if toi can find it for cheap. I wouldn’t suggest going for this game at the price it stands at now, but if toi can get it for cheap, toi should totally pick it up.
Bonus Award: Press Square to Win
Samurai Western takes place in the good old wild American west, with our lead character, Gojiro Kiryu. A master of the blade that honors the teachings of a true samurai, he travels to America to find his brother, Rando, who abandoned the way of the samurai and became an outlaw in the west. There he meets all sorts of wacky characters, including bounty hunter Ralph, a child caretaker Anne, a black town sheriff Donald, and many more. Together with their help (Mostly just Ralph’s), Gojiro takes on the big crime lord of the town, Goldberg, in the hopes of finding his brother, and must fight a series of sadists with masks, an aggressive Frenchman, and some midgets with knives. Fun times in the west, kiddos. First off, I should say that the voice cast in this game is surprisingly haut, retour au début notch. And this was before Persona 4, and just one an out before Persona 3, so they didn’t have insane American attention yet like they do now. But the voice cast is all haut, retour au début of the line here for Samurai Western. Ralph is voiced par Steven Blum, Anne par Jennifer Hale, DOnald par Phil LaMarr, and Goldberg par Paul Eiding. Even the voice for Gojiro is pretty neat, having him stay voiced par a Japanese man that speaks in a thick Japanese accent, that man being Michael Shitanda, which is his stage name. He hasn’t voiced a lot of characters, but he was in Digimon and the 2001 animé Metropolis, so there’s something. I just think that making one of very few Japanese characters speak in either a thick accent ou just full on Japanese is a nice touch. Honestly, all the sound in Samurai Westen works really well. Not just the voice acting, but the sound of your sword clashing into goons, and the musique too. This musique really slaps in some areas. It’s nothing some would listen to casually in the car, but this is some damn good stuff for a western game. All in all, this game sounds nice. But sound can only do so much. How does this game play?
At the start of every new level, toi get to level up Gojiro’s stats however toi want. toi have a lot to fill up, and filling up everything will take toi weeks to do, hell maybe even months. There’s a lot here and a lot of time to spend. I Think toi can even grind some levels to get higher stats. Of course, I don’t know. I think toi can, but I never needed it. I never really died once in this game, though I’d be lying if I a dit I didn’t come close in a few areas. toi can also dress up Gojiro with different items, give him new swords, give him a hat, some accessories, change his shoes, slap something on his back. All of these add temporary boosts to your stats, but there is a weight limit, so toi can only take what toi can get. Once you’ve stocked Gojiro with everything toi need, it’s time to jump into the gameplay. And… holy shit, this is actually insanely fun. I’m not gonna sit here and say you’re playing a character action treasure. This certainly ain’t no Devil May Cry, let me tell toi that right now, but holy shit, this is actually pretty intense. toi have a lot toi can do in this game. Sure, toi are limited in what attacks toi can do, but toi can do blocks, toi can dash, toi can do air strikes to do big damage to big boys, toi can pick up objects and throw them at enemies, toi can deflect objects, toi can even pick up downed enemies and use them as human shields before tossing their cul, ass like a salad. It’s not a lot (And I’ll be honest, some of these mechanics I rarely used), but with what we got here, it’s pretty interesting. toi also got a good variety of enemies. It starts out with typical goons that just shoot weak revolvers at you, but it soon gets to big guys with boomerangs, couteau guys that chase, big guys with gatling guys, little fat boys with dynamite, women with sniper rifles, and more. There is no short supply of enemies toi will run into. Some of them toi can’t just run up and attack. The couteau enemies will block your attacks, so toi gotta fake them out and let them attack first before toi get an opening. The sniper women have insane distance, so running straight is suicide. toi gotta dodge around them. The machine gun enemies won’t let toi walk around. toi gotta side step their bullets before toi can get close and wait for the gun to overheat. That being said, the game is still pretty easy. A lot of the time, your tasks are just to kill all the enemies in a room ou just kill enough until the level ends. I’ve had to fight an entire gang of enemies, only killed half and the level decided that that was enough. Some enemies won’t appear until toi go to the area they’re at. There’s no reason to hide, but it’s just weird. And there’s always a high chance of an enemy dropping a little piece of meat to heal yourself a little, ou the dynamite boys who always drop chicken, which is practically a full heal. As long as toi have enemies around, toi will never run low on health. Even when toi think you’re screwed, the enemies will always have some health to give, and they can be a real lifesaver in some of the boss fights. Because unlike the enemies, the bosses are way harder.
One criticism I hear for the game is that the game is too easy, but once toi get to the bosses, it suddenly spikes in difficulty. And yeah, I’d hope so. These are the final challenges of the area, probably of the entire act of the story. I’d hope they were harder. And toi know what, a lot of these bosses are pretty fun. Hard as hell, definitely, but they are pretty cool. Jean barely leaves openings for you, forcing toi to psyche him out so that toi have just a chance to get a hit in. Faceless always running just ahead of him. toi gotta be faster than him, and be ready to dodge his attack, giving toi a big hit combo as a reward for doing it. Nathan and Killer…. Suck. They suck. I hate this boss. I l’amour duo bosses and this fight pisses me off. They always hop away from you, screeching and laughing, while one is shooting toi in the back. The gun one always manages to just be slightly faster, then punishes toi with a gun that knocks toi down. If toi chase the melee one, you’re just fucking yourself over. Kill the gun one first, ou the fight will be a giant pain in the ass. Sadly there aren’t many bosses, in fact they use Jean and Faceless twice each. There are like six unique bosses in total. Not terrible, but it left me wanting more. Also, if toi thought that Gungrave and Drakengard were obsessed with the Square Button, I present to toi the final boss of the Square Button, the Rando boss fight of Samurai Western. This game will have toi dodging and attacking all in that order, and at rapid feu pace. It’ll take a real samurai to master these kinds of reflexes. par the end of it, your thumbs will be so damn sore. This will really put your thumbs to the test. Are toi a true gamer girl ou are toi a bitch? Play Samurai Western. But I did find something when fighting the bosses that the game never mentions, and that’s this special move, two in fact. One that completely overpowers toi and makes toi a whirlwind of destruction for a short time, and one that slowly lowers your health but makes toi unstoppable. A lot of these helped me out in boss fights and got me thinking if there were any plus abilities like this to unlock. It almost made me want to keep playing, but…. I have other games to play, toi know.
Now this is where I would end it. This is where I would end it, I say, if not for one in particular. Looking over the instructions manual with some beautiful concept art on the over, something caught my eye on page 17. Two Player Mode. Now I don’t have a 2nd person here, because quarantine is a thing and I don’t have Friends anyway, but for a game like this, an action game, I had to know. I had to know why this was here. So I got out an old busted seconde controller and it is… weird. It’s weird. Now I won’t go into too much detail because, again, my controller is busted and I was playing both controls at once which toi should never do in a game this hectic. But the 2nd player is Ralph, and the seconde player’s camera and character is stuck wherever player one is. Where player one is looking, that’s where player two looks. Where player one goes, player two follows. It seems that the seconde player mostly provides some backup plus than actual two player gameplay, ou least it feels that way. There’s some weird movements as well, and it’s pretty hard to hit an enemy, but once toi do, Ralph will lock to them and just gun them down then and there, so I guess that works. All and all, I’ll give it an eh.
Well, that was Samurai Western. I gotta say, despite the short run time for the game, being only five hours, it offers a lot of replay value and is an all around fun game. Expensive as hell, don’t get me wrong, but I had fun with it. I don’t get why so many reviewers were mixed with this game when it came out. Probably because it’s so hard to play without getting hand cramps. But that’s assuming toi play the game in one sitting. If toi pace yourself, toi should be fine. Do I think Samurai Western is one of Atlus’ best? Not really. But for a simple action game from the era, it’s a lot of fun. I give this game the award of Dumb Fun. It’s story won’t grip you, and it’s pretty simple in mechanics, but a lot of fun if toi can find it for cheap. I wouldn’t suggest going for this game at the price it stands at now, but if toi can get it for cheap, toi should totally pick it up.
Bonus Award: Press Square to Win