Well this came back quicker than I expected. Here we got ourselves another series of reviews of games that I either had little to talk about, that I wasn’t able to finish, ou that I had no desire to finish and decided it would be better to just dump it all on here. This will ust be five mini reviews to help me focus on bigger projects. Like the Lisa the Painful article I plan on making. ou yet another mois long project that may ou may not end in me just giving up halfway through. Regardless, we got five PS2 games. I got little to say about each, so let’s talk about them here, right now, starting with one that interests me
1: Evergrace
toi wanna know how toi can peak my interest immediately. Tell me that your game is being developed par From Software. The team that gave us the Dark Souls franchise. Evergrace doesn’t have the same melancholy world building and brutal difficulty, but it has something here. Released in 2000 early in the PS2’s life and with the intent of also having a PS1 version on haut, retour au début of that, it’s no surprise to see that this game was… very dated looking. Visuals look like they were running on an older model despite this being a new age console. Not to say that it looks bad. There’s a style it’s trying to go for, at least with the first level. The nice glows mixed with the autumn setting just give off this chill vibe to it. Plus I’m a sucker for autumn settings in games. I also l’amour the musique in this one as well. Composed par Kota Hoshino, who worked on the Armored Core games soundtracks, he wanted heavy emphasis on voices for the music, to give off this sort of foreign vibe and I think he nails it. It sounds like a distant land with the way the instruments and vocals blend well. If I had to say anything from this game was a ten outta ten, it would be the music. Except for the store theme. What the fuck is that? If toi know Evergrace, toi probably know it for its sporadic boutique theme. That said, I can’t say the same for the gameplay. While the game does use every button in combat, ou so the IGN review says so, the combat is still janky as fuck. And easy too. It wasn’t until this one demon boss in the fourth level did fights become slightly plus challenging, but not even par that much. Most fights just had me go behind an enemy, let them attack, and then hit them in the back for major damage. It’s not annoying, but it’s not exactly interesting. I will say, the boss near the end of the fourth level did put up plus of a fight for me, so maybe it does get better later in the game, but the world just wasn’t interesting me, the story wasn’t really gripping me, the constant series of backtracking and chargement to make a save wasn’t appealing to me, and the voice jouer la comédie was just okay. Not good enough to invest me and not bad enough to make me laugh. Just okay. Evergrace is just okay. If toi see it in a store for cheap, maybe give it a look. Otherwise, I’d say skip this one
Award: Simple But Clean
2: The Hobbit
The Hobbit game is absolute hot trash fire, boy. Let’s not even beat around the buisson, bush on this one, this game sucks. I never watched The Hobbit as a kid and only started watching them recently to get knowledge for this review. Gave up around the third film because fuck that, famsquad. So for all toi that don’t know the story of The Hobbit, let me fill toi in. Young hobbit named Bilbo Baggins meets up with Gandalf and his gaggle of dwarves, Gandolf pretty much drags Bilbo out of his house onto an adventure and wacky shenanigans ensue, as they usually do. So naturally, making a game off of it would make sense. Of course, that plus making a game based on it when the Lord of the Rings films were super big also helped to get traction. Apparently the game had decent reviews on release, even winning an award for best soundtrack. I can’t remember the soundtrack, but it was done par Rod Abernethy, who worked on a lot of stuff from Darksiders to RAGE to Dead l’espace to Dead Head Fred. Does anyone remember Dead Head Fred? It was really good. As for the positives I’d give this game… Well, I like the chill vibes of the first area, the Hobbit village (I forget the name). It eases toi in nicely into the struggles you’ll run into eventually. I like how the light glows off your sword in dark areas. I like long jumping…. That’s it. That’s all I got. All the charm that some of these tiny things have to offer cannot mitigate how incredibly boring this game is. A lot of the combat is just waiting for the enemy to walk up to you, get a hit in, and the enemy will back up. It’s hard to lose a fight in this game because toi will always have items at the ready to use. I get it, this is a kids game, but kids games don’t need to be this easy and dull. There’s also stealth in this game, and it can be even worse at times with how boring it is. It is difficult to ever get caught. I remember as a kid, since this was one of the few games I remember owning, and getting caught in the stealth section a lot and having to go all the way back to the checkpoint. But here, I only got caught once because I was wandering around too much and that was it. It’s pathetically easy. And they have so many stealth missions. It makes me wonder what the point of them even are. The platforming in this game gets on my nerves as well. And there is a lot of it. Not only is it basic as can be, but the camera has this way of moving around when toi jump, being at an angle that makes it hard to judge where you’ll land. It makes what should be simple jumps so damn stressful and it’s kind of the only challenge in this game. And it’s a bad challenge. Oh, and glitches. This game has tons of glitches. Enemies getting trapped on walls, toi getting trapped in mid falling, lip syncing just not working at times. I genuinely have no desire to go back to this game. Especially not with a stealth section where I left off. Yeah, The Hobbit is boring. Too easy to be a challenge for adult fans and too boring for young newcomers. Just play the Lord of the Rings: Revenge of the King game on the same console. plus fun and less drivel.
Award: Endurance Test
3: Psychonauts
toi know, I give Tim Schaffer a lot of shit, most of the time deservedly, but I won’t deny that the man has made some good games in his time. Stuff like jour of the Tentacle, Brutal Legend, his magnum opus being Grim Fandango, and the classic cult hit of this era and the PS2 classic that I have only played recently, Psychonauts. Psychonauts follows a camp of kids, all with psychic abilities trained par the government to become agents that can use these powers. One such kid being Razputin, who just wants to be a Psychonaut and not part of the family circus. But when kids start getting brainwashed around the camp, Raz has to prove himself par entering the minds of many different subjects and finding the cause of all this. Let me just say that I l’amour the charm this game oozes out of it. All the collectables in this game are just so creative, with different images in the levels all pertaining to what the character of a dit dungeon lies, cobwebs toi can collect with a special item, and the emotional baggage is just baggage that is crying until toi can find their tags. That’s just clever to me. I also l’amour the levels in this game. Even the tutorial levels like the ones for the camp counselors are great. But it really picks up when toi enter the minds of all the other characters. The levels consist of some crazy stuff, like Raz turning into a giant and destroying a city inhabited par poisson people, trying to solve a puzzle par setting up a stage play for a cynical critic, avoiding a demonic taureau, bull through a neon Mexican styled city, and my personal favorite, the Milkman Conspiracy, a neighborhood run with agents that toi gotta solve puzzles to get across to get to the end. The psychic abilities toi get are also really cool. Stuff like being able to fly, roll on a ball, set enemies on fire, swap between characters, and so much more. I just wanted to get all the power ups for that alone. The game is just a really charming platformer that manages to also be incredibly stylish and funny, like an old school cartoon. I will say that some of the character designs sicken me, especially with their skin couleurs being of purple and blue. They look like Doug characters on crack. Also the final level, The Meat Circus. I heard rumors about that level and I can confirmer that level is hot garbage. Super precise platforming, annoying escort missions, and the fact that it’s rumored that they changed the level because it was impossible for play testers is… something else, let me tell you. But those are just smaller problems to what I consider an almost perfect game. And toi better believe I’m excited for Psychonauts 2 coming out soon. Please don’t screw this one up, Tim
Award: Hidden Gem
4: The Simpsons: Hit and Run
Here it is, the big one, baby. If there was any game anyone would recognize on this, it was The Simpsons: Hit and Run. A classic from the sixth generation of consoles, being loved par everyone who played it in their childhood. Even so good as to wish for a sequel ou a remaster, much like how Spongebob: Battle for Bikini Bottom is getting a remaster. So this is the part where I sing this game's praises, right…. Yeah right! I don’t mean to sound like a pessimistic asshole, but I got problems with this game. Simpsons: Hit and Run is not a perfect game. Hell, I would say that the hype for it is overblown. Does that mean this game isn't’ fun? Absolutely not, I had fun playing this game in it’s moments. It offers a lot for players, especially if they’re Simpsons fans. Driving around at insanely fast speed around Springfield causing destruction, smashing into stuff and people and zooming around cars is a lot of fun, especially with all the stuff toi can get, made plus so from the tons of Simpsons references in this game from a montrer just full of good moments. The variety of cars toi can get does add to stuff and almost makes up for the lack of variety in the actual campaign. Yeah, the missions in this game, while fun, are lacking. I can see the GTA comparisons now, because these missions are just as fresh as GTA missions. toi got mostly four missions, collect a certain number of items, race someone to a certain spot, chase someone to a certain area, ou destroy a certain car. Occasionally you’ll get new stuff like platforming on foot, but it boils down to the same stuff. Destroy this thing, race this guy, chase this car, ou collect these things. It all comes down to that. It eventually got tiresome, and even downright frustrating in the final level, where the tiniest screwup could send toi all the way back and toi already got little time as is. toi cannot fuck around too much if toi want to beat this level, and toi get no room for mistakes. You’ll be so tempted to press the Skip prompt after a while, but no go on the final level, the one that will really test your patience. It will put your driving skills of Simpsons: Hit and Run to the ultimate test. So, yes, Simpsons: Hit and Run is the Dark Souls of licensed games. This game isn’t terrible, despite my issues with it. I didn’t say I enjoyed the main campaign, but I did enjoy the core gameplay around it. I just wished the missions were plus varied and interesting. It’s a decent game, but holy hell, it does not hold up as this flawless classic that people say that it is.
Award: Tough Love
5: Under the Skin
And here we come to our final game of the session, a game created par Capcom. Looking at it now, Capcom made a lot of strange stuff during the sixth generation of consoles, some connected to the classic Capcom Five, that failed event for the Gamecube. I had this game beat and wrote out months ago, but never got around to it because Nitro Rad made an April Fools video about it already before I could, toi son of a B! But, whatever, I still have my own thoughts on the game that could be of some use, plus the plus people talk about this game and spread it around, the better. Because I got problems with this game as well, so my review is different now. First off, let me say that I l’amour the concept of this game. toi have to battle with fellow aliens in order to perform pranks on humans of different varieties. toi gotta know when to get the most people in your prank radius, when to swap out the right item and when toi manteau yourself as a human depending on what their items are. Some items will be better than others. It’s something that can get really addictive and be tons of fun to keep trying out different stuff while avoiding the rival alien, as well as stage hazards. But that said, my one issue is how long levels can go on for. They do have some varieties to them, like both toi and the rival work together to stop enemies in the level ou toi have to hold onto an item longer. But most of them involve keeping the most coins before the end of the level. But the levels can go on for ten minutes. I get that the game is short and doing any less time would make it much shorter than the game already is, but man can it go on for a bit. And with how aggressive the A.I. can be, it can knock all the coins out of you, take it and win at the last second, making toi start over from the beginning of the ten minutes. And with the final boss with the A.I. at the height of aggressiveness, mixed with the stage hazards being super brutal, it will take a lot of trial and error to beat. That said, the strategy and the variety of the levels and items to use keep the game fresh and fun, especially if toi can get some Friends together to play the game. It’s a stylish Capcom classic. Put Cosmi in the suivant Marvel Vs. Capcom and put him in Evo tournaments.
Award: Dumb Fun
1: Evergrace
toi wanna know how toi can peak my interest immediately. Tell me that your game is being developed par From Software. The team that gave us the Dark Souls franchise. Evergrace doesn’t have the same melancholy world building and brutal difficulty, but it has something here. Released in 2000 early in the PS2’s life and with the intent of also having a PS1 version on haut, retour au début of that, it’s no surprise to see that this game was… very dated looking. Visuals look like they were running on an older model despite this being a new age console. Not to say that it looks bad. There’s a style it’s trying to go for, at least with the first level. The nice glows mixed with the autumn setting just give off this chill vibe to it. Plus I’m a sucker for autumn settings in games. I also l’amour the musique in this one as well. Composed par Kota Hoshino, who worked on the Armored Core games soundtracks, he wanted heavy emphasis on voices for the music, to give off this sort of foreign vibe and I think he nails it. It sounds like a distant land with the way the instruments and vocals blend well. If I had to say anything from this game was a ten outta ten, it would be the music. Except for the store theme. What the fuck is that? If toi know Evergrace, toi probably know it for its sporadic boutique theme. That said, I can’t say the same for the gameplay. While the game does use every button in combat, ou so the IGN review says so, the combat is still janky as fuck. And easy too. It wasn’t until this one demon boss in the fourth level did fights become slightly plus challenging, but not even par that much. Most fights just had me go behind an enemy, let them attack, and then hit them in the back for major damage. It’s not annoying, but it’s not exactly interesting. I will say, the boss near the end of the fourth level did put up plus of a fight for me, so maybe it does get better later in the game, but the world just wasn’t interesting me, the story wasn’t really gripping me, the constant series of backtracking and chargement to make a save wasn’t appealing to me, and the voice jouer la comédie was just okay. Not good enough to invest me and not bad enough to make me laugh. Just okay. Evergrace is just okay. If toi see it in a store for cheap, maybe give it a look. Otherwise, I’d say skip this one
Award: Simple But Clean
2: The Hobbit
The Hobbit game is absolute hot trash fire, boy. Let’s not even beat around the buisson, bush on this one, this game sucks. I never watched The Hobbit as a kid and only started watching them recently to get knowledge for this review. Gave up around the third film because fuck that, famsquad. So for all toi that don’t know the story of The Hobbit, let me fill toi in. Young hobbit named Bilbo Baggins meets up with Gandalf and his gaggle of dwarves, Gandolf pretty much drags Bilbo out of his house onto an adventure and wacky shenanigans ensue, as they usually do. So naturally, making a game off of it would make sense. Of course, that plus making a game based on it when the Lord of the Rings films were super big also helped to get traction. Apparently the game had decent reviews on release, even winning an award for best soundtrack. I can’t remember the soundtrack, but it was done par Rod Abernethy, who worked on a lot of stuff from Darksiders to RAGE to Dead l’espace to Dead Head Fred. Does anyone remember Dead Head Fred? It was really good. As for the positives I’d give this game… Well, I like the chill vibes of the first area, the Hobbit village (I forget the name). It eases toi in nicely into the struggles you’ll run into eventually. I like how the light glows off your sword in dark areas. I like long jumping…. That’s it. That’s all I got. All the charm that some of these tiny things have to offer cannot mitigate how incredibly boring this game is. A lot of the combat is just waiting for the enemy to walk up to you, get a hit in, and the enemy will back up. It’s hard to lose a fight in this game because toi will always have items at the ready to use. I get it, this is a kids game, but kids games don’t need to be this easy and dull. There’s also stealth in this game, and it can be even worse at times with how boring it is. It is difficult to ever get caught. I remember as a kid, since this was one of the few games I remember owning, and getting caught in the stealth section a lot and having to go all the way back to the checkpoint. But here, I only got caught once because I was wandering around too much and that was it. It’s pathetically easy. And they have so many stealth missions. It makes me wonder what the point of them even are. The platforming in this game gets on my nerves as well. And there is a lot of it. Not only is it basic as can be, but the camera has this way of moving around when toi jump, being at an angle that makes it hard to judge where you’ll land. It makes what should be simple jumps so damn stressful and it’s kind of the only challenge in this game. And it’s a bad challenge. Oh, and glitches. This game has tons of glitches. Enemies getting trapped on walls, toi getting trapped in mid falling, lip syncing just not working at times. I genuinely have no desire to go back to this game. Especially not with a stealth section where I left off. Yeah, The Hobbit is boring. Too easy to be a challenge for adult fans and too boring for young newcomers. Just play the Lord of the Rings: Revenge of the King game on the same console. plus fun and less drivel.
Award: Endurance Test
3: Psychonauts
toi know, I give Tim Schaffer a lot of shit, most of the time deservedly, but I won’t deny that the man has made some good games in his time. Stuff like jour of the Tentacle, Brutal Legend, his magnum opus being Grim Fandango, and the classic cult hit of this era and the PS2 classic that I have only played recently, Psychonauts. Psychonauts follows a camp of kids, all with psychic abilities trained par the government to become agents that can use these powers. One such kid being Razputin, who just wants to be a Psychonaut and not part of the family circus. But when kids start getting brainwashed around the camp, Raz has to prove himself par entering the minds of many different subjects and finding the cause of all this. Let me just say that I l’amour the charm this game oozes out of it. All the collectables in this game are just so creative, with different images in the levels all pertaining to what the character of a dit dungeon lies, cobwebs toi can collect with a special item, and the emotional baggage is just baggage that is crying until toi can find their tags. That’s just clever to me. I also l’amour the levels in this game. Even the tutorial levels like the ones for the camp counselors are great. But it really picks up when toi enter the minds of all the other characters. The levels consist of some crazy stuff, like Raz turning into a giant and destroying a city inhabited par poisson people, trying to solve a puzzle par setting up a stage play for a cynical critic, avoiding a demonic taureau, bull through a neon Mexican styled city, and my personal favorite, the Milkman Conspiracy, a neighborhood run with agents that toi gotta solve puzzles to get across to get to the end. The psychic abilities toi get are also really cool. Stuff like being able to fly, roll on a ball, set enemies on fire, swap between characters, and so much more. I just wanted to get all the power ups for that alone. The game is just a really charming platformer that manages to also be incredibly stylish and funny, like an old school cartoon. I will say that some of the character designs sicken me, especially with their skin couleurs being of purple and blue. They look like Doug characters on crack. Also the final level, The Meat Circus. I heard rumors about that level and I can confirmer that level is hot garbage. Super precise platforming, annoying escort missions, and the fact that it’s rumored that they changed the level because it was impossible for play testers is… something else, let me tell you. But those are just smaller problems to what I consider an almost perfect game. And toi better believe I’m excited for Psychonauts 2 coming out soon. Please don’t screw this one up, Tim
Award: Hidden Gem
4: The Simpsons: Hit and Run
Here it is, the big one, baby. If there was any game anyone would recognize on this, it was The Simpsons: Hit and Run. A classic from the sixth generation of consoles, being loved par everyone who played it in their childhood. Even so good as to wish for a sequel ou a remaster, much like how Spongebob: Battle for Bikini Bottom is getting a remaster. So this is the part where I sing this game's praises, right…. Yeah right! I don’t mean to sound like a pessimistic asshole, but I got problems with this game. Simpsons: Hit and Run is not a perfect game. Hell, I would say that the hype for it is overblown. Does that mean this game isn't’ fun? Absolutely not, I had fun playing this game in it’s moments. It offers a lot for players, especially if they’re Simpsons fans. Driving around at insanely fast speed around Springfield causing destruction, smashing into stuff and people and zooming around cars is a lot of fun, especially with all the stuff toi can get, made plus so from the tons of Simpsons references in this game from a montrer just full of good moments. The variety of cars toi can get does add to stuff and almost makes up for the lack of variety in the actual campaign. Yeah, the missions in this game, while fun, are lacking. I can see the GTA comparisons now, because these missions are just as fresh as GTA missions. toi got mostly four missions, collect a certain number of items, race someone to a certain spot, chase someone to a certain area, ou destroy a certain car. Occasionally you’ll get new stuff like platforming on foot, but it boils down to the same stuff. Destroy this thing, race this guy, chase this car, ou collect these things. It all comes down to that. It eventually got tiresome, and even downright frustrating in the final level, where the tiniest screwup could send toi all the way back and toi already got little time as is. toi cannot fuck around too much if toi want to beat this level, and toi get no room for mistakes. You’ll be so tempted to press the Skip prompt after a while, but no go on the final level, the one that will really test your patience. It will put your driving skills of Simpsons: Hit and Run to the ultimate test. So, yes, Simpsons: Hit and Run is the Dark Souls of licensed games. This game isn’t terrible, despite my issues with it. I didn’t say I enjoyed the main campaign, but I did enjoy the core gameplay around it. I just wished the missions were plus varied and interesting. It’s a decent game, but holy hell, it does not hold up as this flawless classic that people say that it is.
Award: Tough Love
5: Under the Skin
And here we come to our final game of the session, a game created par Capcom. Looking at it now, Capcom made a lot of strange stuff during the sixth generation of consoles, some connected to the classic Capcom Five, that failed event for the Gamecube. I had this game beat and wrote out months ago, but never got around to it because Nitro Rad made an April Fools video about it already before I could, toi son of a B! But, whatever, I still have my own thoughts on the game that could be of some use, plus the plus people talk about this game and spread it around, the better. Because I got problems with this game as well, so my review is different now. First off, let me say that I l’amour the concept of this game. toi have to battle with fellow aliens in order to perform pranks on humans of different varieties. toi gotta know when to get the most people in your prank radius, when to swap out the right item and when toi manteau yourself as a human depending on what their items are. Some items will be better than others. It’s something that can get really addictive and be tons of fun to keep trying out different stuff while avoiding the rival alien, as well as stage hazards. But that said, my one issue is how long levels can go on for. They do have some varieties to them, like both toi and the rival work together to stop enemies in the level ou toi have to hold onto an item longer. But most of them involve keeping the most coins before the end of the level. But the levels can go on for ten minutes. I get that the game is short and doing any less time would make it much shorter than the game already is, but man can it go on for a bit. And with how aggressive the A.I. can be, it can knock all the coins out of you, take it and win at the last second, making toi start over from the beginning of the ten minutes. And with the final boss with the A.I. at the height of aggressiveness, mixed with the stage hazards being super brutal, it will take a lot of trial and error to beat. That said, the strategy and the variety of the levels and items to use keep the game fresh and fun, especially if toi can get some Friends together to play the game. It’s a stylish Capcom classic. Put Cosmi in the suivant Marvel Vs. Capcom and put him in Evo tournaments.
Award: Dumb Fun