Inspired par Peter's Evil Overlord liste - a liste of dos and don'ts for evil overlords based on classic mistakes par such. I'm only écriture down a few things that have been really bugging me, mostly Marik and Bakura centered, so feel free to add anything that's been annoying toi in your comments! Just follow the format toi see in the one I write.
#1: If I have two of my nemesis' best Friends mind controlled, I'll have one of them get him alone and stab him. I will not make one challenge him to a children's card game.
#2: If my nemesis seems really anxious for me to do something that I think will further my plot, I will stop and re-examine the situation before proceeding. They probably don't have my best interests at heart.
#3: If a fake card I've created has fried the brains of at least 50% of the people who used it, I will not make my beloved foster brother use it.
#4: Forget that. Just don't have a foster brother in the first place. Nothing but trouble.
#5: If my goody-two-shoes host is controlling my left hand at a critical juncture, I will not blithely assume that things will be fine if I déplacer the computer out of my left hand's reach. I will excuse myself from the table, tableau momentarily for some duct tape and secure a dit hand to the table, preventing any annoyances.
#6: If I have an alter ego that wants to kill me, I will visit a competent psychiatrist. The Heroes will have no excuse to help me out, and I won't have to ally with them.
#7: If my nemesis is less than five feet tall, I stand at least a head and a half taller than him, and he is extremely shrimpy from doing nothing but play card games all jour long whereas I actually have some muscles, I will not conduct long and elaborate plans to beat him through card games. I will coup de poing him in the face and take his puzzle because there's not a friggin' thing he can do about it.
#8: I will not promise my unstable ally my
super-special-awesome family heirloom rod that controls minds, because this is something I'll probably end up regretting. I will instead offer him my sister, who is worth less to my evil plan. He's gotta be lonely after 3000 years in a ring.
#9: I will do something about the hair and eyes changes that occur when I take over from my host. Maybe contacts and hair gel. Nobody's noticed yet, but toi never know, I could meet someone with eyesight.
#10: If I'm about to kill/interrogate someone and I'm called, I'll just say 'Be there in a minute' and finish up. Punctuality is not that important.
So, there's my 10 cents. Wanna see if we can get it up to 100 YGO Villain Dos and Don'ts?
#1: If I have two of my nemesis' best Friends mind controlled, I'll have one of them get him alone and stab him. I will not make one challenge him to a children's card game.
#2: If my nemesis seems really anxious for me to do something that I think will further my plot, I will stop and re-examine the situation before proceeding. They probably don't have my best interests at heart.
#3: If a fake card I've created has fried the brains of at least 50% of the people who used it, I will not make my beloved foster brother use it.
#4: Forget that. Just don't have a foster brother in the first place. Nothing but trouble.
#5: If my goody-two-shoes host is controlling my left hand at a critical juncture, I will not blithely assume that things will be fine if I déplacer the computer out of my left hand's reach. I will excuse myself from the table, tableau momentarily for some duct tape and secure a dit hand to the table, preventing any annoyances.
#6: If I have an alter ego that wants to kill me, I will visit a competent psychiatrist. The Heroes will have no excuse to help me out, and I won't have to ally with them.
#7: If my nemesis is less than five feet tall, I stand at least a head and a half taller than him, and he is extremely shrimpy from doing nothing but play card games all jour long whereas I actually have some muscles, I will not conduct long and elaborate plans to beat him through card games. I will coup de poing him in the face and take his puzzle because there's not a friggin' thing he can do about it.
#8: I will not promise my unstable ally my
super-special-awesome family heirloom rod that controls minds, because this is something I'll probably end up regretting. I will instead offer him my sister, who is worth less to my evil plan. He's gotta be lonely after 3000 years in a ring.
#9: I will do something about the hair and eyes changes that occur when I take over from my host. Maybe contacts and hair gel. Nobody's noticed yet, but toi never know, I could meet someone with eyesight.
#10: If I'm about to kill/interrogate someone and I'm called, I'll just say 'Be there in a minute' and finish up. Punctuality is not that important.
So, there's my 10 cents. Wanna see if we can get it up to 100 YGO Villain Dos and Don'ts?
Number 101: Silent Honors Ark Knight
Number C101: Silent Honors Dark Knight
Number 102: étoile, star Seraph Sentry
Number C102: Fallen étoile, star Seraph - Noble Archfiend
Number 103: Ragna Zero
Number C103: Ragna Infinity
Number 104: mascarade
Number C104: Umbral Horror mascarade
Number 105: Battlin' boxeur, boxer étoile, star Cestus
Number C105: Battlin' boxeur, boxer Comet Cestus
Number 106: Giant Hand
Number C106: Giant Red Hand
Number 107: Galaxy Eyes Tachyon Dragon
Number C107: Neo Galaxy Eyes Tachyon Dragon
Number 108: Sludgeman Golem
Number C108: Deathman Golem
Number 109: Dragon Emperor - Blood
Number C109: Dragon Emperor - Blood Crimson
Number 110: Exo-Suit Slick Dusk
Number C110: Exo Suit Grime Night
Number C101: Silent Honors Dark Knight
Number 102: étoile, star Seraph Sentry
Number C102: Fallen étoile, star Seraph - Noble Archfiend
Number 103: Ragna Zero
Number C103: Ragna Infinity
Number 104: mascarade
Number C104: Umbral Horror mascarade
Number 105: Battlin' boxeur, boxer étoile, star Cestus
Number C105: Battlin' boxeur, boxer Comet Cestus
Number 106: Giant Hand
Number C106: Giant Red Hand
Number 107: Galaxy Eyes Tachyon Dragon
Number C107: Neo Galaxy Eyes Tachyon Dragon
Number 108: Sludgeman Golem
Number C108: Deathman Golem
Number 109: Dragon Emperor - Blood
Number C109: Dragon Emperor - Blood Crimson
Number 110: Exo-Suit Slick Dusk
Number C110: Exo Suit Grime Night
Monsters:
Small Piece Golem
Medium Piece Golem
Large Piece Golem
Sinister pignon
Dark Resonator
Twin Shield Defender
Mad Archfiend
Red Dragon Archfiend/Assault Mode
Trap Eater
Twin Sword Marauder
Dark Tinker
Strong Wind Dragon
Ogre of the Scarlet Shadow
Battle Fader
Power Supplier
Magic Hole Golem
Power Invader
Dark Bug
Sword Master
Archfiend Interceptor
Dread Dragon
Trust Guardian
Power Giant
Vice Berserker
Lance Archfiend
Power Breaker
Flare Resonator
Synchro Magnet
Barrier Resonator
Force Resonator
Clock Resonator
Synchro Monsters:
Red Dragon Archfiend
Exploder Dragonwing
Majestic Red Dragon
Chaos King Archfiend
Dark Highlander
Sirius the Blue Dog Star
Fusion Monsters:
Multiple Piece Golem
Small Piece Golem
Medium Piece Golem
Large Piece Golem
Sinister pignon
Dark Resonator
Twin Shield Defender
Mad Archfiend
Red Dragon Archfiend/Assault Mode
Trap Eater
Twin Sword Marauder
Dark Tinker
Strong Wind Dragon
Ogre of the Scarlet Shadow
Battle Fader
Power Supplier
Magic Hole Golem
Power Invader
Dark Bug
Sword Master
Archfiend Interceptor
Dread Dragon
Trust Guardian
Power Giant
Vice Berserker
Lance Archfiend
Power Breaker
Flare Resonator
Synchro Magnet
Barrier Resonator
Force Resonator
Clock Resonator
Synchro Monsters:
Red Dragon Archfiend
Exploder Dragonwing
Majestic Red Dragon
Chaos King Archfiend
Dark Highlander
Sirius the Blue Dog Star
Fusion Monsters:
Multiple Piece Golem