This is an example of what I was talking about in my latest article on the spot, people prefer the game with the most blood and guts than which has the most balance and story.
Prototype is a game where a guy named Alex wakes up in a laboratory, escapes, and discovers he has incredible (all violence-based) powers. Oddly enough, he decides to just wreak hell to New York for no reason at all while searching for the men who did this to him. As far as I can see, there's no balance, thought in the story, or moral, just a game that lets you chop off people's heads and killing tons of random people with no consequence. As if you've never played THAT before.
inFamous is the story of a man named Cole who is the only survivor within the blast radius of a huge explosion that rocks Empire City. He gains electrical powers and must make moral choices to choose to save or destroy the city. It's chock full of moral, story, and doesn't need blood and gore to make it's point.
Many people have compared these two games, and guess what: lots of people say they prefer Prototype because you can kill tons of people at any given time, and they say inFamous looks boring and that there isn't enough gore. Is this what's really happened to the gaming community? Would you really rather just slaughter tons of people without consequence and not develop your powers at all rather than become a true superhero who develops his powers and evolves? It's just sad. It makes me wanna vomit up my intestines and then eat them, then cut up my mouth and rip out all of my teeth and then stab them into my eye to blind myself. People have grown too used to violence in video games to enjoy any other game that doesn't let you rip out someone's heart and eat it.
Anyway, here's a YouTube video showing both games, and I'm sure you'll see more than a fair share of idiots commenting on it. I've commented a couple of times on the video, note how many people have downvoted me for preferring inFamous, my username is MeachamProductions.