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jeu de rôle aléatoire Question

How do toi solve battle scenes in RP's? Please help

I have made a few Rp's they were decent and made populaire content but died for some reasons but i always had one main problem.....

How can toi solve battle scenes between two characters without causing problems?

I mean toi can write [ Jake punched Tim and Tim nose was broken] but in the end no one wants there character to lose the fight which causes problems, ou can make and endless string of post because everyone wants to nice

[ please help because im making a VIKING Rp soon and hope to see a lot of fights and death! MDR help ]
 Palin_X765 posted il y a plus d’un an
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jeu de rôle aléatoire Réponses

dragonsmemory said:
I've written quite a few battle scenes in RPs before. The trick is not for one person to write the whole battle, the trick is to leave openings. For example, using the fight toi demonstrated, it should be written like this:

PersonA: "Jake's fist cocked back, ready to coup de poing Tim in the nose"
PersonB: "Tim had no time to dodge as Jake's blow landed square in his face, shattering his nose"

ou something along those lines. toi need to let the other person decide if the blow is a hit ou miss.
Think of RP fight scenes as playing Battleship. toi can't make a déplacer until toi know whether toi hit ou missed.
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posted il y a plus d’un an 
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yes but still Someone has to lose. ou it could end up endless post ou no winner is decided because of an outside event stopping it
Palin_X765 posted il y a plus d’un an
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As the battle goes on, it'll become clear which character is the most likely to survive, and which isn't. Remember that game of Battleship? After a while, toi can easily figure out where your opponent's ships are. Once toi reach that point, unless your opponent did too, then the rest of the game is just toi sinking the rest of the ships
dragonsmemory posted il y a plus d’un an
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but,still,no one wold make their character lose,even if he is the one supposed too........................well, i myself won't!
pipiqueen posted il y a plus d’un an
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Once toi get that far in the story, toi have an idea o who would win ou lose in a fight. Think of it as battling with Pokemon (excuse the reference). Each one has its unique type, abilities, and attacks, meaning that every battle is different
dragonsmemory posted il y a plus d’un an
Riku114 said:
I tend to have that problem as well, and I know this is an old question but meh. I was bored XD

Because of that problem, I dont look at rps very hopefully though I am part of 'The Banished' which does have quite a few fights.

Like the person above me said, toi do have to leave openings and allow the opponent to actually respond to the attack. Also we all know everyone will just have their characters dodge and dodge and dodge and it will be an endless battle. Thats why firstly, toi gotta be logical and fair otherwise is simply become overpowering if its so easy. Then again think about the characters skill level. That stuff is all important but the two biggest things to me are the following.

1. Rp with people toi know toi can Rp with

2. Plan our the victor ou how the battle is going to end

Some people arent compatible with rping well with. Like the people that wont drop their pride in their character enough to loose a fight. Maybe someone to match that would be someone who cant win a fight (this is a rare species of rp-er). Also it is helpful if toi can talk to the rp-ers so toi can actually agree on things rather than just coup de poing coup de poing punch. This leads me onto the seconde thing.

Plan. If toi dont have a plan for the battle ou an idea for the battle, toi will get no where. Sure its easy when toi are fighting your own characters but its just a bit harder when toi are fighting another rp-er's characters. Thats why toi should know who toi are rp-ing with and talk with them. Dont start a pointless fight. A pointless fight wont have a good ending and if it is a pointless fight it should end without a winner like them fleeing. Every battle done should have at least a BIT of point to them. Usually when there is a point to them that toi have talked out with the other person, it is easy to come to a conclusion

And just a few tips.

When toi make a fighting rp, remind the rp-ers that there will be death, especially if toi expect it.

Also remind them that their characters arent all mighty and will have to loose occasionally

And a loss isnt always a bad thing. Its good for character development...... Which always makes a fight good


I think there was one plus thing but I forgot it
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posted il y a plus d’un an 
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Im best compatible with Wantadog over in lama land.
Riku114 posted il y a plus d’un an
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