Fable Club
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1| Your alignment has to be completely "good."

2| Hire the mercenary in Twinblade's Camp, bring him to the chapel & sacrifice him at midnight.

3| The easiest way to know it's midnight, is because toi pay the mercenary or every hour. Once your money bag pops up montrer toi he's getting plus gold, wait for it to disappear & talk to the man closest to the entrance of the chapel.

4| toi know for sure you've got Skorm's Bow when the man says, "Your desire for my evil influence is gratifying. toi will go far."

It's seriously as simple as that. Trust me, I've tested this method out several times just to make sure it wasn't some kind of weird game glitch. I don't think it is personally, because whenever I use this method it always works & I get it on the very first try every single time.

{By the way, I play it on the Xbox, so I'm not sure if it'll work the same if toi play the PC version.}
posted by vagos
When the Hero is a child, his village, Oakvale, is raided and destroyed par bandits on his sister's birthday; it seems the Hero's entire family perishes. An old hero named Maze arrives on the scene, rescues the Hero, and convinces him to rejoindre the Heroes' Guild to be trained to become a champion; Maze sees great potential in the boy. The Hero then embarks on a journey to discover the reason behind his village's destruction, discovering his destiny, and the true fate of his family along the way.
After a time, and after honing his skills, Maze informs the Hero of a blind seeress living among a bandit...
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The first downloadable content (DLC), "Knothole Island", includes the ability to resurrect the player's dog par sacrifice. It was released 13 January 2009,[15] and features a new map, with new items and quests. The DLC includes 3 new achievements worth 100 points.[16] A free update allows players who haven't purchased "Knothole Island" to still play online with others who did. "Knothole Island" is available for 800 Microsoft Points. The DLC has received average reviews par critics, who praised the global, ensemble quality of the new items, and the production values of the island itself, but have criticized...
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posted by vagos
Just as Lionhead has done with The Movies, online competitions were made available through Lionhead's forums. One such competition was naming a titre to be used in the game, similar to the first game wherein a character was addressed par various titles that the character purchased from a "Title Vendor" Lionhead has stated these titles will be bought but they have to be earned first. They are bought from a town crier in Fable II; the winning titre was Lionheart, which can be bought for 2000 or ou earned for free par winning in The Crucible. An "insult the hero" competition is also taking place and the winner is yet to be announced.[citation needed] On May 30, Lionhead held a competition for artwork that would be used in the game; there has been no winner announced to date.
posted by vagos
In Fable II, it is possible for the player's character to get married (including same-sex marriage) and have children. Divorce with the player's spouse can occur, and can be initiated par either the spouse ou the player themselves. As with a real family, time spent around and interacting with them will keep the bond between them strong and reduce the chance of them leaving. It is also possible to become widowed through the death of a partner.
The relationships, as in the original Fable, are initiated par flirting, gift-giving, and the common expression. par performing a potential mate's favourite...
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posted by vagos
In Fable, a player's Hero has a measure of good ou evil alignment based on the Hero's actions. Good deeds award good points, which produce a positive alignment, while committing evil acts adds evil points, producing a negative alignment. Killing monsters ou saving villagers are acts of good, whereas killing innocents, breaking laws, ou abusing a spouse will accumulate evil points. Consuming certain foodstuffs can also affect the Hero's alignment; for example, eating tofu will earn the hero positive points, while eating crunchy chicks (because crunchy chicks are assumed to be still alive) will...
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posted by vagos
The Hero of Bowerstone: The game's protagonist who is destined to bring together the Heroes of Strength, Will and Skill to stop Lucien from using the Spire. At the start of the game, the hero is known as Little Sparrow (Sparrow when the Hero reaches adulthood). Early in the adventure, the hero meets a dog, which will remain loyal for years. It is implied that The Hero is a descendant of the Hero of Oakvale, the protagonist from the original Fable and the younger brother of Theresa.
Theresa (Zoë Wanamaker): A blind Seeress whom the player first meets in Old Town in his/her youth, she encourages...
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posted by vagos
Fable was the first game developed par Big Blue Box, a satellite studio of Peter Molyneux's Lionhead. Dene and Simon Carter, Big Blue Box's founders, stated that their first project would have to meet several criteria in order to be accepted par game publishers, but that they weren't interested in producing such a generic title.[4] To offset the costs of running a fledgling studio, Molyneux proposed Lionhead 'satellites', where Big Blue Box would receive the technology and support of Lionhead so that Big Blue Box could focus on making the game.[4] After some difficulty in finding a willing publisher,...
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posted by vagos
Players are able to drop in and out of other players' games at will. The host player can set certain rules; e.g. how loot gained is divisé, split between the players and if friendly feu is active. The joining player cannot load their custom hero; they must select a premade male ou female character. This "henchman" cannot buy property ou gamble in their friend's world, nor can he/she accept quests. Co-op can be achieved through Xbox Live, System Link, and par playing on a single console.[8]
Fable II did not ship with online cooperative, but a free patch has been available from Xbox Live since the European...
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posted by knifewrench
Recently I’ve been thinking to myself “Fable is going plus and plus vers l'avant, vers l’avant in time; eventually they’re going to reach an era which isn’t too far from the world we live in and I’m darn sure this will be a problem." So what about: instead of progressing with the story, how about going back in time to the age of “The Old Kingdom”? It would be really quite interesting to play a Fable game about something they talked a whole lot about in Fable 1. Also they could take the original Fable world and add castles, maybe shrink down Bowerstone and make Oakvale focus plus on the primary sector of jobs and FINALLY; the big part of the idea: at the end of the game a big battle takes place (which is mentioned in some of the books) that leads to the end of The Old Kingdom and into the world that Fable 1 is about.


I’m thinking of sending this idea to Lionhead but first I want to know what toi guys think. Please commentaire 
posted by vagos
Fable received positive reception par critics. The original Xbox version of the game has an aggregate critic score of 85% at both Metacritic and Game Rankings.[16][14] The game won plus than fifty awards,[23] and became the Xbox's fastest-selling game up to that time.[24]
Fable's combat was praised as working well. Staff from 1UP.com complimented the multiple approaches to combat which the publication stated made the game plus a mini-game of its own.[18]
Though pointing out several flaws in the game such as bland character designs, Marc Saltzman of USAToday.com stated that the game "should satisfy...
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posted by vagos
Fable is a role-playing video game where players control their character from a third person perspective. The main character, known as the The Hero of Oakvale, can interact with people and objects as well as battle foes. The goal of Fable is to complete missions known as quests which advance the game's plot, but Fable also features optional quests and allows players to pursue actions not directly tied to game completion.[1]
Most quests are acquired at a central location, known as the Heroes' Guild; required quests are marked with a or symbol and advance the game's story, while optional quests...
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posted by vagos
The game begins in the city of Bowerstone, where the protagonist, a young child known as Sparrow (the player is able to select their gender) lives in poverty with his ou her older sister, Rose, and dreams about living in château Fairfax, the accueil of Lord Lucien. Their fantasies are cut short when they hear a commotion down at the market. A man who goes par the name of Mystical Murgo is selling 'magical' wares, such as a mirror that makes one beautiful (though only in complete darkness) and a magic box that grants a wish. Rose scoffs at the idea of magic, but an old woman named Theresa tells her...
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posted by vagos
Fable II includes various characters both new and old to the series. These include;
The Hero of Bowerstone: The game's protagonist who is destined to bring together the Heroes of Strength, Will and Skill to stop Lucien from using the Spire. At the start of the game, the hero is known as Little Sparrow (Sparrow when the Hero reaches adulthood). Early in the adventure, the hero meets a dog, which will remain loyal for years. It is implied that The Hero is a descendant of the Hero of Oakvale, the protagonist from the original Fable and the younger brother of Theresa.
Theresa (Zoë Wanamaker): A...
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posted by vagos
Like the first game, Fable II takes place in the land of Albion, about 500 years later in a setting resembling the early modern period. The Heroes' Guild no longer exists; after the defeat of Jack of Blades, Albion entered a period of relative safety and stability during which the increasingly corrupt Heroes were no longer needed. Ultimately the people of Albion revolted against the Guild and destroyed it. Firearms of exotic design now dominate the art of war. Cities such as Bowerstone have now greatly expanded, and the old ideas and religions of medieval Albion have since been ousted par modern...
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posted by vagos
Exploration plays a primary role in the game. Like the original Fable, game play is very linear, however main story-advancing missions may be performed whenever the player chooses and there are additional missions that do not affect the storyline. The player may also choose to perform any of the many different jobs, gambling-based mini-games, participating in the arena-style minigame called the Crucible, explore dungeons, tombs, and caves, ou roam the countryside. The player may even choose to kill innocents in town. All of these optional diversions can result in rewards for the player in the form of additional wealth, items, experience points, ou character-altering attributes. Exploration is essential to discovering much of the game's hidden content, in the form of 50 silver keys, special treasure chests, 9 Demon Doors, and 50 gargoyles that can be destroyed.
posted by vagos
Unlike Fable, the player does not acquire money through doing quests, but par doing jobs around Albion. These are Blacksmith, Woodcutter, Bartender, Assassin, Civilian Displacement (Slaving) and Bounty Hunting. The first three involve correctly pressing the A button during certain times, and the last three are combat related. The jobs become available depending on how much renown the player has and story progression. The trade skill jobs can be done over and over again for a certain number of days, but the sidequest jobs are single use, requiring the player to wait for another task to become available. The trade skills can be leveled up to five stars via promotions, allowing for plus money to be made.
posted by vagos
There are both interactive and non-interactive cutscenes in the game.[6] According to Lionhead Studios, the non-interactive cutscenes consume less than five minutes of game time.
In the fully interactive cutscenes a player can use their expressions during the dialogue ou even run away from the scene, thus skipping it; afterward the player can return to the cutscene location to start it again. If the player runs away from a cutscene which contains important information, the character will await the player's return.
The player's companion is a dog which the player befriends as a child. This dog...
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posted by So425
It's been a few months after my great chiot died. Alone i find treasures without his great deep bark i can't dig without him. I sit in new château with my husband thinking about my dog. My daughter,Sam comes in the room and says "Is there something wrong Mother?". I just say "Nothing" and go to my room and cry. Every week i vist my dog's grave. It's so sad,but so...so...so weird what he did to save me. I was at the rookridge Inn and i saw the ghost of my dog i played with him all jour in the rain. Played fetch,ate treats, and i also healed him. With tons of money now people think i am selfish. I look in the Mirror and stare at my devil horns and cry. Why!? I got my revenge on Lucien for killing my sister but now i wish he was still alive so i can kill him again for killing my dog. Some people didn't like my dog some people did. Do i like my dog? Of course. Do you?
posted by Almoace
Fable III is due for release late this an :)

There has been a demo released for special events and people that have been lucky enough to see it say its very impressive indeed.

The first portion of the demo took place in a city where the character was walking around looking for his young daughter and montrer off some already-impressive visuals in the process. As he strolled across a bridge, he spotted the daughter playing with some of her young Friends and being watched intently par another member of the family: the dog. As he approached the group, the daughter's Friends ran away, and--perhaps...
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